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Yeah, I think the current iteration of VR will be comparable to how the Ninentdo Wii and Kinect were received--initial enthusiasm giving way to the realization that movement is physically taxing and requires a bunch of dedicated space.

Right now, I also think the costs are still too prohibitive for most people whose Kinect sensor or Wii-motes have been long idle.

I think Microsoft's strategy of marketing VR/AR as a productivity tool is interesting.



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