Just going to plug one of my favorite blogs here: http://elevr.com/ They're experimenting with basic VR interaction design. How do you represent things in VR, how do you communicate with other people in the room when you're wearing a headset, how does physical context change your experience. Fascinating, basic stuff we're going to have to figure out before we can build meaningful experiences in VR. http://elevr.com/would-you-like-to-see-an-invisible-sculptur...