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Just going to plug one of my favorite blogs here: http://elevr.com/ They're experimenting with basic VR interaction design. How do you represent things in VR, how do you communicate with other people in the room when you're wearing a headset, how does physical context change your experience. Fascinating, basic stuff we're going to have to figure out before we can build meaningful experiences in VR. http://elevr.com/would-you-like-to-see-an-invisible-sculptur...



Absolutely. Figuring out how the hell the interactions and UI work in VR is one of the hardest - and most interesting - parts to the entire process.

Even really simple stuff like "OK, I need a graphics options menu" becomes a significant UI design challenge.

Personally I'm figuring it out while building a big experience in VR, but hey - that's what Early Access is for!

Bookmarked - thanks.




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