I agree with this sentiment. I can't speak for the Vive, but I did get to try an Oculus headset (but not the new Touch controllers) over the holidays for an extended period of time.
The head/motion tracking was spot on and I didn't notice much lag at all. The problem was more with the resolution of the screen, FOV, and light leaks. I constantly had to trick myself in order to feel immersed. Also, if you don't have near perfect vision, the display will look even worse and its quite uncomfortable to wear the headset with glasses.
I think we're on the path, but the first generation headsets out there now are more in line with an expensive tech demo than anything else. I suppose that it is to be expected though. I look forward to future iterations.
The head/motion tracking was spot on and I didn't notice much lag at all. The problem was more with the resolution of the screen, FOV, and light leaks. I constantly had to trick myself in order to feel immersed. Also, if you don't have near perfect vision, the display will look even worse and its quite uncomfortable to wear the headset with glasses.
I think we're on the path, but the first generation headsets out there now are more in line with an expensive tech demo than anything else. I suppose that it is to be expected though. I look forward to future iterations.