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Hm, I think it's the opposite. VR big in the short term; AR big in the long term. I do agree that when talking about smartphone applications, as in the blog post, those will need to be AR not VR.

Google Glass was squashed right? And Hololens is focused on business use cases first. I don't see it becoming consumer focused for some time. VR is amazing _today_ and has a massive gaming audience. The business applications of AR, while high impact/potential, are a much smaller audience.




I think that VR, unless much more advanced (e.g. expand to other senses besides vision and hearing) will have trouble catching on besides gaming and maybe some business applications. And even so, I have my doubts.

And I think Google Glass was dropped because the tech wasn't there yet. It was a small square on the corner of your vision instead of a "depth aware" overlay.


i see no reason why AR cant be merged with VR, although maybe that is because i dont have a clue about how either works




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