Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The challenges for VR today can be summed up in a few points:

- The price point (a high-end VR experience costs around $2800 ($800 HTC Vive + a $2000 PC)

- Resolution (even the best VR is too low-res today)

- Inside-out tracking (explained below)

- Content – there are great games and other immersive content today, but it's just scratching the surface

Apart from content, all of these challenges will be handily solved by Moore's Law in the next 24 months. We will have inside-out, high-end, high-resolution virtual reality that will cost a consumer less than $500-$1000 all-in.

The chicken-and-egg problem of content vs. consumer adoption is already being solved. Enough new headsets shipped last year for the market to support substantial investment in VR content over these next 24 months, and newer, better content + cheaper hardware will lead to increase in consumer adoption, which will lead to even more investment in content, and so on.

The only question then is: will everyday people want to use VR regularly? I have yet to meet someone who has spent a decent amount of time (more than a quick demo) in a high-end VR experience and still doubts this. Certain activities (gaming) will be adopted more easily, while others (watching a movie with your family) might feel a bit strange – but that will feel more natural when VR and AR converge on a 5-10 year timeline.

It's exciting!

* Regarding "inside out" tracking above: Today, the most advanced consumer headset (HTC Vive) gives a glimpse of this potential with "room-scale" VR that allows a user 6 degrees of freedom – meaning the ability to walk around in an environment. But, the Vive requires sensors on the walls that draw lines around a playspace – this is "outside-in" tracking. Inside out tracking requires a headset that can draw a volumetric map of its environment in real-time – so you could walk from room to room in VR and see walls and obstacles before you crash into them. (the closest thing we have to this today is the Microsoft Hololens) This is important because it reduces the need for a large physical space, a complex rig, a constrained environment area. It might not be necessary for mainstream adoption, but it is a challenge that needs to be faced.



Re: inside out tracking - have you seen Bridge? It's a mobile, spatially aware headset for IOS. It uses an onboard Structure Sensor to power positionally tracked VR + high end MR. All on an iphone (no remote processing), and < $400 :)

We've been working on it in secret for a couple of years, and just launched it in December.

https://www.youtube.com/watch?v=Iys8yo0sjYg


Still waiting to see what y'all do with structure core. Bridge is too expensive for OEMs :-)


You left out one huge area: weight/comfort, which includes being untethered because having a wire sticking out the back affects comfort by pulling on your head. VR won't take off without this area being tackled as well even if all of the areas you mention are addressed.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: