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Which eye-tracking tech did you try at SIGGRAPH?



The SMI one, and the accompanying Nvidia foveated rendering demo.


Were they in VR headsets (or glasses), or were they the desktop bars?

(Last time I tried a bunch of eye tracking, the desk-mounted was amazing and the head-mounted wasn't)


They were inside the headset, lining the lens, such that you couldn't tell between a normal Vive and an eye-tracking Vive unless you cracked it open.


Amazing!




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