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> VR in its current early adopter state is a lonely experience

Some solutions to this have been asymmetric games/experiences where there are people in VR and on normal PC interfaces interacting with each other. The most popular example by far is Keep Talking and Nobody Explodes[1], whereby the VR player is a bomb defuser and the other player is the one with the bomb defusing instruction manual.

Another example is Mass Exodus[2], where a VR player must try to "catch" a PC player trying to blend in to a crowd of lookalike robots.

[1] http://store.steampowered.com/app/341800/

[2] http://store.steampowered.com/app/566530/




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