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Portal for Apple II (deater.net)
229 points by pavel_lishin on Jan 13, 2017 | hide | past | favorite | 36 comments



This comment from the creator summons such mixed emotions:

"13 January 2017 (continued) For those of you suggesting I should make an assembly language version of this: I'd love to. But I'm up for tenure this coming year, so unless you have a plan for how I can either get a peer-reviewed academic paper from the work, or else some sort of federal grant, then I should probably be working on less fun projects :("


That's so awesome! It reminds me of Mari0, a Super Mario Bros. clone, but with portal guns [0]

0: http://stabyourself.net/mari0/


From the News, he says: "For those of you suggesting I should make an assembly language version of this: I'd love to" and goes on to say how he won't have time...

At the very least he might want to look into the TASC compiler, which was/is a Microsoft Applesoft compiler that makes BASIC programs run 2-20x faster than w/the on-the-fly interpreter.

http://everything2.com/title/Microsoft+Applesoft+Compiler and of course documentation and everything else is around if you google for it.

If I remember right, it's really easy to use and results in a binary executable that just flies...


Making it run faster wouldn't make it a better game while making it worse performance art.


I love projects like this. I wish I had the desire to just do something cool, whether or not its useful or utilitarian. Accomplishment strictly for the sake of accomplishment is pretty admirable.


I agree it doesn't have to be utilitarian to be admirable. That's called art. But you seem to be saying it's particularly admirable because it's for its own sake? That is a weird POV to me.


That's what I'm saying. I wouldn't call this art, and it certainly has no point, at least not a utilitarian one. You wouldn't make money, and it probably wouldn't even be that fun to play. It's just cool.

It's mastery. Doing something because it's a challenge you find interesting, not because there's something external to be gained. It's pretty zen, really.


I wouldn't call this art

You'd be wrong then.

It's pretty zen, really.

You have a very low bar for calling something "zen". I'm good at flipping bottles of mustard and such behind my back without dropping them. No point really, just fun. Zen?


When you are hungry, eat. When you are tired, sleep. This is exactly Zen.


When you are neither hungry nor tired, hack.


I just now realized this story I'd been ignoring isn't about the game "Portal" for the Apple II. Activision published a game with that title in '86 about exploring the future internet after the death of all mankind.


The Internet Archive has that game, playable online; it appears to have originally come on six disks, which are the first six things listed (albeit not in order, but numbered) here: https://archive.org/details/softwarelibrary_apple_games?and[...

I did also once find a web-based version of its content, which used hyperlinks between pages to simulate the transitions in the original game. Can't find it again now, though, and the only version I still have would be in the source content directory for my old conversion pipeline that fed the Plucker reader on PalmOS. If there's interest, I'll dig that stuff out of cold storage and see if I can get it up and going.


I've actually got the game in-box, that's how I remembered it. The only web-version I know of is the one based on the novelization, which is only available on internet archive now: https://web.archive.org/web/20020424235218/http://portal.sto...


Stumbled across the exact same on a link trail a few days ago - funny that you mention it.

http://www.filfre.net/2014/11/portal/


Reminds me of the Macromedia flash version of Portal.

Pretty good game. http://portal.wecreatestuff.com/


yep, just came here to link this also.

more screenspace: http://portal.wecreatestuff.com/Portal_wcs2.swf


Epic Hack! Someday, if I work real hard, I hope to be someone like you showing people my projects.


The fake warez signature on the splash screen is a nice touch.



I just uploaded a whole bunch of new Apple IIe images to Wikimedia Commons a couple of weeks ago, see for example: https://commons.wikimedia.org/wiki/File:Iie-with-manuals.jpg https://commons.wikimedia.org/wiki/File:Iie-software.jpg https://commons.wikimedia.org/wiki/File:Iie-system.jpg


Here is my version of a portal I wrote while teaching scratch coding to middle schoolers.

https://scratch.mit.edu/projects/43690666/


Apple ][

Or as we called it in Germany: Apple üä

(Switching to German characters changed the ] and [ to ü and ä.)


Ooo please upload to Archive.org's Apple II!

https://archive.org/details/softwarelibrary_apple


This is awesome! I miss my Apple II...


That mint condition Apple IIe Platinum made my jaw drop.


Retr0bright [1] is good for that.

[1] https://en.wikipedia.org/wiki/Retr0bright


I like how the title screen says it's cracked by the author.


I immediately went to Craigslist to search for an Apple IIe.


The melody for Still Alive at the end has a differing note for "it's hard to oVER state my satisfaction". Still sounds good!


One word: YES!!!!!


Have not read BASIC source code since I was 12. Love it! Peek and poke ... How far we've come.


I've been working on a quine in Applesoft BASIC that calls into the system's token table in order to detokenize itself as it reads itself out of program memory. It's been a fun ride so far! And really given me a new appreciation for modern text editors, too.


I love this! And so interesting to be able to view the source code.


This is brilliant! I can't wait to play it on my IIe at home!


Hah! This is awesome.


I want his time machine.




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