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There's something quite... strange... about showing off how you can use your framework to reimplement games from the 1980s that ran on computers millions of times slower than modern computers.


Tetris is my go-to and my #1 recommendation when someone asks how to get into game programming. It's such a simple game conceptually but surprisingly difficult to actually implement.


I've never tried building a Tetris but if it's as difficult as you say, I guess this must be doubly impressive https://gist.github.com/aemkei/1672254


It all depends on how much of the gameplay mechanics you implement. That implementation has very few of the gameplay mechanics.

Still very impressive none-the-less... I bet most coders couldn't do tic-tac-toe in that little code.




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