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> wined3d still depends on legacy OpenGL 2 and many drivers do not expose some features necessary for d3d10/11 in legacy contexts.

Well that says it all, even if Apple had an up to date OpenGL driver, that wouldn't help.



That phrase is confusing. They can use core profile, but Apple is simply stuck on older OpenGL, so features they rely on to implement DX11 aren't available on MacOS. So if Apple would have provided full OpenGL 4.5+ support, it wouldn't have been an issue.




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