Our Platform team uses Golang extensively. We use it together with gRPC to form our microservice stack that orchestrates the SpatialOS simulations.
The TL of our Platform API team did a cool talk at the Go London User Group meetup in October: https://skillsmatter.com/skillscasts/9259-a-debuggable-base-...
Very interesting. I have a multiplayer game I'm working on.
http://www.emergencevector.com
The servers are written in Golang. There is a "Master Control Process" that acts as a coordinator, and a farm of worker processes that can report on their population/load and host star-system instances. (Basically, a game loop on an R-Tree.) The coordinator just uses the best available information and assigns clients to hosts. Clients join hosts in an idempotent fashion, so it doesn't make any difference if an instance currently exists or not. Each process is structured somewhat like a Erlang actor.
I might try to do a port of my game on your servers, just out of curiosity.
That's interesting, we have a slightly related architecture. SpatialOS Runtime, itself distributed across many machines, acts as your "Master Control Process". It orchestrates Workers, both managed (running in the cloud), and external (remotely connected game clients), to perform the co-simulation of the world.
The key feature of the stack is that you can integrate various Workers to act together, leveraging existing game engines in multiple languages. Checkout https://spatialos.improbable.io/docs/reference/9.0-alpha/wor... if you're interested in trying to port your stuff onto our stack.
How long before you let people write workers in Golang?
My equivalent to SpatialOS is not only my MCP (Tron reference, of course) but also a bit in each worker process. What you call Workers are what I call Instances. We both have pretty much the same notion of Entity. However, I don't have External Workers. Instead, I have a "Pilot" object for every "Ship" (Ship == Entity) and one kind of Pilot represents the game Client. The difference makes sense, as you have a notion of Workers sharing data, so your Clients are external to an Entity.
We have a C Worker API (and in fact the C++, C# and Java worker APIs are built on top of it), so you can write workers in any language that can call C functions. It is a non-trivial amount of work, though -- see https://spatialos.improbable.io/docs/reference/9.0-alpha/wor... to see what one of these APIs look like.
For the moment we don't have the SDK supporting Go but we are definitely taking input on such topics. You should definitely post this request on the forum as there will probably be other people wanting the same thing! Will be happy to discuss it further there.
The idea of a Go SDK has already crossed some minds at Improbable for certain.