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This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.


Sequencing those is non trivial keeping with one move per turn.


Each grid point just has sends armies in 1 to 4 directions per timestep. So you have to visit each occupied square once per time step.

What is the sequencing problem? It's just 4 bits per square (send armies N,S,E,W).


That was a game changer for me. Sadly it exposed a major bug. Queue up enough commands it seems and the game gets stuck. Happened 2 separate times now for me.


It's happened to me, but I don't think it has to do with the number.

The biggest problem, I think (not sure) is that queuing is client side so latency matters.




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