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It's pretty fun but definitely the trial and error rules are kind of annoying.

The numbers are the "population" of the square. If you click a square you can then press WASD to move its population to the adjacent square. If you clicked the square once then you move all but one person, whereas if you clicked it twice before WASD then it displays "50%" and moves half the population.

If the adjacent square has numbers of its own (of a different color) then you're "attacking" that square, and if you have more people than it, then you take it over (but lose people in the process).

Ordinary squares increase population slowly, while "city" squares increase population quickly. So it's to your advantage to try to capture cities since you grow population very fast. But it's also good to spread out and capture lots of undefended ordinary squares, since each of those squares will also contribute to your population (albeit slowly).

The "king" square represents a player. If it's captured that player loses. It also increases population quickly.



> So it's to your advantage to try to capture cities since you grow population very fast.

Not really. I lost first two games with that logic. The third game I won without conquering any bases in the early game.

When the game starts all players are low on units. It's much better to use that small army you have to capture enemy capital (and get all their squares) or wait for an enemy to capture a city and then take it over.




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