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Either I'm missing something (not uncommon) or, whoever claims this is the most funded software project seems to believe video games aren't software.

Star Citizen ($2,134,374) and Double Fine Adventure ($3,336,371) leap to mind.

I'm actually very slightly surprised to hear that there's no non-game software kickstarter that's raised more than $891,989.



Fair enough! We're going by Kickstarter's definitions:

- Most funded: https://www.kickstarter.com/discover/categories/technology/s...

- Most backed: https://www.kickstarter.com/discover/categories/technology/s...

I'll link those up in the article. Good point.


So that's what I was, indeed, missing.

Good stuff, and good luck.


That's just in Tech -> Software category, not all of Kickstarter.

The most funded projects can be found here:

https://www.kickstarter.com/discover/advanced?recommended=fa...

Pebble Time = $20.3M

Coolest Cooler = $13.3M

Pebble 2 = $12.8M

Pebble e-paper = $10.3M

Baubax Travel Jacket = $9.2M

And if you look at the software

--------------

Shenmue 3 = $6.3M

Bloodstained = $5.5M

Torment = $4.2M

Project Eternity = $4.0M

Mighty No. 9 = $3.8M

Double Fine Adventure = $3.3M


I think you missed the part where they said "most funded software project", not "most funded project", and that they're using Kickstarter's category's definition of "software".


Kickstarter considers games a separate category from software, and lumps all games (video games, table top, card games, gaming hardware etc.) into one larger category with subcategories.


> I'm actually very slightly surprised to hear that there's no non-game software kickstarter that's raised more than $891,989.

I'm not that surprised, big parts of crowdfunding are excitement, interesting stretch goals and goodies (for higher tiers to increase the average pledge[0]), these are relatively easy for games: the audience is huge, it gets excited quickly (though it can turn on a dime) and values collectibles and "achievements".

Even more so for something which basically only targets web developers.

[0] Hex and Camelot Unchained have both raised over 2 million with half the backers of FA5.


Ouya, oculus and others instantly come to mind.


That's an even more different category, they're complex hardware product so the average pledge is inherently very high, the lowest pledge for a Rift was 300 (or 275 for a lucky 100), and that was more than half the under-10k pledges. Ouya was similar (though lower priced, with $99 for the "unlimited" ouya pledge level)


> no non-game software kickstarter that's raised more than $891,989.

I mentioned this in relation to above statement.



I assume they mean most OVER-funded as a percentage. 3432% would be pretty hard to achieve for most already high game budgets.




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