The blog itself hasn't been updated it in a while as I've been in the midst of some pretty serious rewrites/refactors over the past several months. Since that post I've rewritten the game in TypeScript, rewritten the core engine to use the ECS (Entity Component System) pattern, and right now am actually in the midst of a rewrite of pretty much the whole game. Hence I mentioned the rewrite of the mapgen code, the first version of which was probably written 2 years ago hehe. I had a huge amount of features built up over 2 years (idealogically similar to DF in that regard heh) but realized I needed to pare down the feature set to get an alpha out so people could play. It's also allowing me to address some fundamental flaws that the engine built up over the past year or two. So that's the point where I'm at now.
Feel free to sub to the mailing list if you'd like to know about any updates and when the game comes to fruition you'll be notified ;)
The blog itself hasn't been updated it in a while as I've been in the midst of some pretty serious rewrites/refactors over the past several months. Since that post I've rewritten the game in TypeScript, rewritten the core engine to use the ECS (Entity Component System) pattern, and right now am actually in the midst of a rewrite of pretty much the whole game. Hence I mentioned the rewrite of the mapgen code, the first version of which was probably written 2 years ago hehe. I had a huge amount of features built up over 2 years (idealogically similar to DF in that regard heh) but realized I needed to pare down the feature set to get an alpha out so people could play. It's also allowing me to address some fundamental flaws that the engine built up over the past year or two. So that's the point where I'm at now.
Feel free to sub to the mailing list if you'd like to know about any updates and when the game comes to fruition you'll be notified ;)