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amelius
on Aug 18, 2016
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A minimal raytracer
It seems to me that all physics simulation is highly parallelizable because, well, physics is parallel :)
But please correct me if I'm wrong.
dagw
on Aug 18, 2016
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Physics is also very linear. You cannot know what will happen at time t+1 until you know exactly what happened in time t.
Senji
on Aug 19, 2016
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Not exactly true, there are subcases where you can isolate islands of objects and be sure they wouldn't interact.
regularfry
on Aug 18, 2016
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The computation is, but the scene description isn't. In the general case, any ray can hit any object from any intersection, which means effective use of cache lines is the hard bit.
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But please correct me if I'm wrong.