One of the major problems with Arma 3 is that due to it's simulation nature, it has to simulate everything, rather than just a bubble around the player and then cutting corners everywhere else. This means it inherently must use a whole lot more CPU than your average videogame.
It's quite possibly badly optimised too, but even if it weren't, Arma would eat CPU like crazy.
It's quite possibly badly optimised too, but even if it weren't, Arma would eat CPU like crazy.