Which is funny, because games would have benefited more from half (16 bit floats) HW support. There is almost no support on CPUs (X360's CPU had conversion to and from half, IIRC, and ARM in handhelds supposedly supports full half arithmetics), even less on x86/x64 CPUs specifically.
The comedy here is that AMD and NVIDIA are adding it to CPU and GPU designs for the benefit of DNN training workloads; something that took off because of hardware designed for video games ;)