The problem that I have is that there's no way around this gatekeeper. With Android and Windows Phone I don't have to publish my app to their app stores if I don't want to--they allow me and my customers figure out how to handle this. With Apple, it's either follow their rules or nothing. I don't understand how they feel justified charging an ongoing 30% monthly subscription for hosting some assets.
They're not charging at for hosting the assets, that's why there's no fee for free apps. They only get that fee because you're using their payment infrastructure.
If someone signs up for a subscription outside the app (like I have for Netflix) then someone can use that subscription on an iOS device in the company doesn't have to pay apple a a dime.
> They're not charging at for hosting the assets, that's why there's no fee for free apps. They only get that fee because you're using their payment infrastructure.
There's an Apple developer fee ($99 per year) and of course you have to purchase Apple's hardware.