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vvvv and vvvv.js is what i work with everyday

here is a showreel of some projects i did with it (little self promo but good examples for anyone interested)

https://vimeo.com/160009182

The power is that you are super quick with setting up your cpu based part of the programm and then you can focus on shaders.

Currently I am developing on a 3d game engine implementation for vvvv.js with webgl. a vvvv server is procuedurally generating tons of assets and data-structures for the engine.

it can compile crossplatform on mobile devices, desktop apps and in browsers of course

for me vvvv -> vvvv.js developement framework and production pipeline is the most mind blowing thing i ever encountered



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