The power is that you are super quick with setting up your cpu based part of the programm and then you can focus on shaders.
Currently I am developing on a 3d game engine implementation for vvvv.js with webgl. a vvvv server is procuedurally generating tons of assets and data-structures for the engine.
it can compile crossplatform on mobile devices, desktop apps and in browsers of course
for me vvvv -> vvvv.js developement framework and production pipeline is the most mind blowing thing i ever encountered
here is a showreel of some projects i did with it (little self promo but good examples for anyone interested)
https://vimeo.com/160009182
The power is that you are super quick with setting up your cpu based part of the programm and then you can focus on shaders.
Currently I am developing on a 3d game engine implementation for vvvv.js with webgl. a vvvv server is procuedurally generating tons of assets and data-structures for the engine.
it can compile crossplatform on mobile devices, desktop apps and in browsers of course
for me vvvv -> vvvv.js developement framework and production pipeline is the most mind blowing thing i ever encountered