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There are constructed languages like that. Lojban is supposed to aim for no ambiguity, I believe that Ithkuil does too.

However, it's very hard to allow abstraction without ambiguity. It might be best to think of ambiguity as a form of lossy compression, since it allows us to skip a bunch of thinking and words to say what we want to. Supposedly the creator of Ithkuil has to think for half an hour to get exactly the right word.

On top of that, we also use ambiguity for humor and colour. A new humor culture had to grow in Lojban, because typical puns and the like didn't translate.

I've grown more interested recently in languages that embrace ambiguity, such as toki pona. With a language like that, you can shrink the necessary vocabulary down to a tiny number of words meaning that nonspecialists can learn the language in a short period of time. Aiming for ease of acquisition seems like the right approach for a constructed language that aims to be practically useful.



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