> The C=64 had a built-in sprite generator. It had first class graphics (for the era) baked right in.
The C=64 had much less powerful graphics than the Atari 800, which was out well before the C=64. The C=64 got big by reducing build quality and slashing prices.
The Amiga was much more similar to the Atari 800. Commodore didn't develop it, they just bought it from Amiga Corporation.
Jay Miner, "father of the Amiga", worked for Atari and developed the custom chips for the Atari 800 before repeating the process for Amiga Corp.
https://en.wikipedia.org/wiki/Jay_Miner
C64 was better for games. It had text mode where each individual character could have different colors. This was huge. Sprites were better for games. Eigth of them with x and y position. Atari had 4 sprites that were entire columns. All games were created in text mode since you were not able to repaint entire screen otherwise.
The C=64 had much less powerful graphics than the Atari 800, which was out well before the C=64. The C=64 got big by reducing build quality and slashing prices.
The Amiga was much more similar to the Atari 800. Commodore didn't develop it, they just bought it from Amiga Corporation.
Jay Miner, "father of the Amiga", worked for Atari and developed the custom chips for the Atari 800 before repeating the process for Amiga Corp. https://en.wikipedia.org/wiki/Jay_Miner