| | Optimizing meshoptimizer to process billions of triangles in minutes (zeux.io) |
| 1 point by corysama 26 days ago | past | 1 comment |
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| | Billions of Triangles in Minutes (zeux.io) |
| 15 points by ToJans 28 days ago | past | 2 comments |
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| | Billions of Triangles in Minutes (zeux.io) |
| 3 points by ibobev 29 days ago | past |
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| | Year of Independence (zeux.io) |
| 1 point by andsoitis 40 days ago | past |
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| | Zeux.io – Do not disrespect the fractal (zeux.io) |
| 2 points by ibobev 68 days ago | past |
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| | Optimizations That Aren't (zeux.io) |
| 19 points by daniel_alp 3 months ago | past | 4 comments |
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| | Load-Store Conflicts (zeux.io) |
| 117 points by ashvardanian 5 months ago | past | 5 comments |
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| | Measuring Acceleration Structures (zeux.io) |
| 79 points by ibobev 7 months ago | past | 6 comments |
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| | Measuring Acceleration Structures (zeux.io) |
| 18 points by luu 7 months ago | past |
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| | Measuring Acceleration Structures (zeux.io) |
| 2 points by mariuz 7 months ago | past |
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| | Year of Independence (zeux.io) |
| 1 point by ibobev 9 months ago | past |
|
| | Year of Independence (zeux.io) |
| 3 points by DoubleFree 10 months ago | past |
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| | Unlearning Metrics and Algorithms (zeux.io) |
| 2 points by ibobev on Sept 10, 2024 | past |
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| | Eight Years at Roblox (2020) (zeux.io) |
| 1 point by tosh on June 2, 2024 | past |
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| | X is justifiably slow (2022) (zeux.io) |
| 115 points by todsacerdoti on June 1, 2024 | past | 199 comments |
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| | Target_clones Is a Trap (zeux.io) |
| 1 point by ingve on April 21, 2024 | past |
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| | Target_clones Is a Trap (zeux.io) |
| 2 points by ibobev on April 21, 2024 | past |
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| | Meshlet Triangle Locality Matters (zeux.io) |
| 1 point by ibobev on April 10, 2024 | past |
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| | [flagged] Condvars and atomics do not mix (zeux.io) |
| 38 points by ibobev on March 24, 2024 | past | 22 comments |
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| | Condvars and atomics do not mix (zeux.io) |
| 1 point by ingve on March 24, 2024 | past |
|
| | LLM Inference Speed of Light (zeux.io) |
| 14 points by ashvardanian on March 16, 2024 | past | 2 comments |
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| | #include <rules> (2010) (zeux.io) |
| 68 points by davikr on Feb 4, 2024 | past | 89 comments |
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| | I joined Roblox in '12; 11 yrs and 4000 commits later, it's time to say goodbye (zeux.io) |
| 3 points by davikr on Nov 29, 2023 | past |
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| | Efficient Jagged Arrays (zeux.io) |
| 59 points by ingve on July 2, 2023 | past | 16 comments |
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| | Efficient Jagged Arrays (zeux.io) |
| 3 points by ibobev on July 1, 2023 | past |
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| | Efficient Jagged Arrays (zeux.io) |
| 6 points by todsacerdoti on July 1, 2023 | past |
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| | Fine-Grained Backface Culling (zeux.io) |
| 2 points by ibobev on April 29, 2023 | past |
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| | Meshlet Size Tradeoffs (zeux.io) |
| 1 point by ibobev on Jan 17, 2023 | past |
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| | Approximate Projected Bounds (zeux.io) |
| 1 point by ibobev on Jan 12, 2023 | past |
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| | VPEXPANDB on NEON with Z3 (zeux.io) |
| 2 points by matt_d on Sept 3, 2022 | past |
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| More |