| | Against Must-Haves (Part One) (tomdalling.com) |
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1 point by aragilar 66 days ago | past | 1 comment
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| | Against Must-Haves (Part Three) (tomdalling.com) |
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3 points by boyakasha 66 days ago | past
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| | Nugs and Negative Failure Demand (tomdalling.com) |
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1 point by boyakasha on Sept 4, 2023 | past
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| | Agile Is a Glass Cannon (tomdalling.com) |
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42 points by boyakasha on March 25, 2023 | past | 84 comments
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| | Marketing Yourself as a Junior Engineer (tomdalling.com) |
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1 point by boyakasha on Feb 5, 2023 | past
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| | Context, Costs, and Benefits (tomdalling.com) |
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2 points by boyakasha on July 20, 2022 | past
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| | What Is the Purpose of Private? (tomdalling.com) |
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1 point by quyleanh on Nov 12, 2020 | past
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| | What Is the Purpose of Private? (tomdalling.com) |
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1 point by todsacerdoti on Nov 11, 2020 | past
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| | What's Stopping You from Coding Like This? (tomdalling.com) |
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1 point by boyakasha on Sept 23, 2020 | past
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| | Tom's Data Onion (tomdalling.com) |
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5 points by boyakasha on June 17, 2020 | past | 2 comments
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| | Fizzbuzz in Too Much Detail (tomdalling.com) |
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2 points by smehtaca on Feb 16, 2020 | past
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| | C++ RAII Explained (tomdalling.com) |
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4 points by susam on Oct 22, 2017 | past
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| | MVC Explained (tomdalling.com) |
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3 points by wkcamp on Sept 1, 2015 | past
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| | Even More Lighting: Directional Lights, Spotlights, and Multiple Lights (tomdalling.com) |
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7 points by mariuz on April 30, 2015 | past
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| | FizzBuzz in Too Much Detail (tomdalling.com) |
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134 points by boyakasha on April 26, 2015 | past | 52 comments
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| | OpenGL in 2014 (tomdalling.com) |
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284 points by ingve on Sept 21, 2014 | past | 115 comments
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| | Modern OpenGL Series « Tom Dalling (tomdalling.com) |
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3 points by cpleppert on Jan 22, 2013 | past
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| | Modern OpenGL 03 – Matrices, Depth Buffering, Animation (tomdalling.com) |
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1 point by mariuz on Dec 17, 2012 | past
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