| | Verlet Integration and Cloth Physics Simulation (2022) (pikuma.com) |
| 42 points by atan2 8 days ago | past | 12 comments |
|
| | Pikuma: Learn the fundamentals of computer science and mathematics (pikuma.com) |
| 1 point by ibobev 22 days ago | past |
|
| | Oversimplified History of Retro Game Consoles for Programmers (pikuma.com) |
| 2 points by ibobev 73 days ago | past |
|
| | Understanding the Origins and the Evolution of Vi and Vim (pikuma.com) |
| 284 points by amosjyng 75 days ago | past | 122 comments |
|
| | Pikuma: Verlet Integration and Cloth Physics Simulation (pikuma.com) |
| 1 point by doppp 3 months ago | past |
|
| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
| 2 points by ibobev 3 months ago | past |
|
| | Fundamental Math for Game Developers (pikuma.com) |
| 3 points by davikr 5 months ago | past |
|
| | How Playstation graphics and visual artefacts work (pikuma.com) |
| 2 points by PaulHoule 6 months ago | past | 1 comment |
|
| | Playstation Graphics and Visual Artefacts (pikuma.com) |
| 1 point by atan2 6 months ago | past |
|
| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
| 3 points by signa11 7 months ago | past |
|
| | Verlet Integration and Cloth Physics (pikuma.com) |
| 1 point by atan2 7 months ago | past |
|
| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
| 2 points by atan2 7 months ago | past |
|
| | The Impact of Jungle Music in 90s Video Game Development (pikuma.com) |
| 700 points by atan2 7 months ago | past | 320 comments |
|
| | Compilers, Interpreters and Formal Languages (pikuma.com) |
| 5 points by ibobev 7 months ago | past | 1 comment |
|
| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
| 6 points by rom1v 10 months ago | past |
|
| | Isometric Projection in Game Development (pikuma.com) |
| 370 points by ibobev 10 months ago | past | 93 comments |
|
| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
| 3 points by ibobev 10 months ago | past | 1 comment |
|
| | Jungle Music Impact in 90s Video Games (pikuma.com) |
| 3 points by atan2 11 months ago | past |
|
| | The Impact of Jungle Music in 90s Video Game Development (pikuma.com) |
| 3 points by ibobev 11 months ago | past |
|
| | Exploring How Cache Memory Works (pikuma.com) |
| 129 points by _xivi on June 21, 2024 | past | 33 comments |
|
| | Exploring How Cache Memory Works (pikuma.com) |
| 2 points by zdw on June 21, 2024 | past |
|
| | Understanding How Cache Memory Works (pikuma.com) |
| 5 points by ibobev on June 5, 2024 | past | 1 comment |
|
| | Fundamental Math for Game Developers (pikuma.com) |
| 2 points by ibobev on May 9, 2024 | past |
|
| | PS1 Programming Course with MIPS Assembly and C (pikuma.com) |
| 218 points by ibobev on April 9, 2024 | past | 93 comments |
|
| | Pikuma's Blog (pikuma.com) |
| 2 points by ibobev on March 29, 2024 | past |
|
| | NES Programming and 6502 Assembly (pikuma.com) |
| 1 point by atan2 on Jan 12, 2024 | past |
|
| | NES Programming with 6502 Assembly (pikuma.com) |
| 1 point by atan2 on Nov 8, 2023 | past |
|
| | Should I Write a Game Engine or Use an Existing One? (pikuma.com) |
| 4 points by ibobev on Sept 17, 2023 | past | 2 comments |
|
| | The Evolution of Vi and Vim (pikuma.com) |
| 142 points by ibobev on Sept 15, 2023 | past | 48 comments |
|
| | Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com) |
| 2 points by mariuz on Sept 14, 2023 | past |
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| More |