| | Handmade Hero is on hiatus (mollyrocket.com) |
| 4 points by kleiba 7 months ago | past |
|
| | Meow Hash (2018) (mollyrocket.com) |
| 377 points by DeathArrow on Oct 29, 2021 | past | 108 comments |
|
| | A Chronology of Our Kickstarter (mollyrocket.com) |
| 2 points by ingve on May 8, 2020 | past |
|
| | Everything You Never Wanted to Know about Printing (mollyrocket.com) |
| 1 point by _dps on April 29, 2020 | past | 1 comment |
|
| | Meow Hash: A high-speed non-cryptographic hash function (mollyrocket.com) |
| 173 points by spatulon on Oct 20, 2018 | past | 68 comments |
|
| | Meow Hash (mollyrocket.com) |
| 6 points by edroche on Oct 20, 2018 | past | 1 comment |
|
| | The Nebraska Problem (mollyrocket.com) |
| 2 points by _mlxl on July 29, 2017 | past |
|
| | Compression-Oriented Programming (mollyrocket.com) |
| 1 point by lebek on March 27, 2017 | past |
|
| | Semantic Compression (Working on the Witness, Part 11) (mollyrocket.com) |
| 1 point by mpweiher on Dec 27, 2016 | past |
|
| | Advices if you want to switch your career to software development (mollyrocket.com) |
| 1 point by joemanaco on Dec 13, 2016 | past |
|
| | Why Software Patents Are Bad, Period (mollyrocket.com) |
| 31 points by doppp on Aug 26, 2016 | past | 23 comments |
|
| | Designing and Evaluating Reusable Components (2004/2014) (mollyrocket.com) |
| 1 point by biosysm on July 19, 2016 | past |
|
| | Compression-oriented programming (mollyrocket.com) |
| 1 point by martincmartin on July 19, 2016 | past | 1 comment |
|
| | Semantic Compression (Working on the Witness, Part 11) (mollyrocket.com) |
| 6 points by adgasf on June 28, 2016 | past |
|
| | Context switch logging with the Windows Event Tracing API (2014) (mollyrocket.com) |
| 177 points by ingve on May 16, 2016 | past | 74 comments |
|
| | Implementing GJK (mollyrocket.com) |
| 1 point by JabavuAdams on March 1, 2016 | past |
|
| | Molly Rocket: Announcing our new game, 1935 (mollyrocket.com) |
| 1 point by Audiophilip on Feb 23, 2016 | past |
|
| | Five Rules for Game Development Conferences (mollyrocket.com) |
| 2 points by abaschin on Nov 15, 2015 | past |
|
| | Five rules for game development conferences (mollyrocket.com) |
| 1 point by mayoff on Nov 10, 2015 | past |
|
| | The Next Twenty Years (2012) (mollyrocket.com) |
| 1 point by h43k3r on May 25, 2015 | past |
|
| | Semantic Compression (mollyrocket.com) |
| 10 points by willismichael on April 6, 2015 | past | 1 comment |
|
| | Principles of API design (mollyrocket.com) |
| 1 point by xaver on March 22, 2015 | past |
|
| | Immediate Mode GUIs (mollyrocket.com) |
| 1 point by scscsc on Feb 11, 2015 | past |
|
| | Designing and Evaluating Reusable Components (mollyrocket.com) |
| 2 points by panic on Dec 10, 2014 | past |
|
| | Immediate-Mode Graphical User Interfaces (mollyrocket.com) |
| 1 point by tosh on Nov 30, 2014 | past |
|
| | [dupe] Announcing Handmade Hero (mollyrocket.com) |
| 2 points by danso on Nov 19, 2014 | past | 1 comment |
|
| | Working on The Witness, Part 11: Semantic Compression (mollyrocket.com) |
| 9 points by pcestrada on Nov 14, 2014 | past |
|
| | Designing and Evaluating Reusable Components (mollyrocket.com) |
| 1 point by epsylon on Oct 10, 2014 | past |
|
| | The Worst API Ever Made? (mollyrocket.com) |
| 195 points by AndyKelley on Aug 7, 2014 | past | 80 comments |
|
| | Working on The Witness, Part 16 (mollyrocket.com) |
| 1 point by monoid on July 2, 2014 | past |
|
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| More |