Hacker News new | past | comments | ask | show | jobs | submit | from login
Solving path finding and AI movement in a 2D platformer (joostdevblog.blogspot.nl)
2 points by exch on June 14, 2014 | past
How we solved an infamous sliding bug (joostdevblog.blogspot.nl)
65 points by exch on April 5, 2014 | past | 22 comments
Why Scrum is fundamentally broken (but we still use it) (joostdevblog.blogspot.nl)
8 points by exch on March 23, 2014 | past | 10 comments
From melee to ranged: the most difficult design decision in Awesomenauts (joostdevblog.blogspot.nl)
1 point by exch on April 6, 2013 | past
The indie marketing plan (joostdevblog.blogspot.nl)
3 points by exch on Nov 29, 2012 | past
Shining a light on how pitching to publishers works (joostdevblog.blogspot.nl)
1 point by exch on Nov 2, 2012 | past
Our experience with crowdsourcing translations (joostdevblog.blogspot.nl)
1 point by exch on Aug 18, 2012 | past
The craziness that is joysticks on PC (joostdevblog.blogspot.nl)
6 points by exch on Aug 11, 2012 | past
Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl)
3 points by exch on July 21, 2012 | past
Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl)
1 point by exch on July 13, 2012 | past | 1 comment
Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl)
3 points by exch on July 6, 2012 | past
How to really involve a larger team in the creative process (joostdevblog.blogspot.nl)
1 point by exch on June 24, 2012 | past
What Awesomenauts almost looked like (joostdevblog.blogspot.nl)
1 point by exch on June 3, 2012 | past

Consider applying for YC's Summer 2025 batch! Applications are open till May 13

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: