| | Solving path finding and AI movement in a 2D platformer (joostdevblog.blogspot.nl) |
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2 points by exch on June 14, 2014 | past
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| | How we solved an infamous sliding bug (joostdevblog.blogspot.nl) |
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65 points by exch on April 5, 2014 | past | 22 comments
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| | Why Scrum is fundamentally broken (but we still use it) (joostdevblog.blogspot.nl) |
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8 points by exch on March 23, 2014 | past | 10 comments
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| | From melee to ranged: the most difficult design decision in Awesomenauts (joostdevblog.blogspot.nl) |
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1 point by exch on April 6, 2013 | past
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| | The indie marketing plan (joostdevblog.blogspot.nl) |
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3 points by exch on Nov 29, 2012 | past
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| | Shining a light on how pitching to publishers works (joostdevblog.blogspot.nl) |
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1 point by exch on Nov 2, 2012 | past
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| | Our experience with crowdsourcing translations (joostdevblog.blogspot.nl) |
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1 point by exch on Aug 18, 2012 | past
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| | The craziness that is joysticks on PC (joostdevblog.blogspot.nl) |
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6 points by exch on Aug 11, 2012 | past
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| | Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl) |
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3 points by exch on July 21, 2012 | past
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| | Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl) |
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1 point by exch on July 13, 2012 | past | 1 comment
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| | Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl) |
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3 points by exch on July 6, 2012 | past
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| | How to really involve a larger team in the creative process (joostdevblog.blogspot.nl) |
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1 point by exch on June 24, 2012 | past
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| | What Awesomenauts almost looked like (joostdevblog.blogspot.nl) |
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1 point by exch on June 3, 2012 | past
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