| | Packed structs in Zig make bit/flag sets trivial (hexops.com) |
| 7 points by fanf2 on Sept 13, 2024 | past | 2 comments |
|
| | Building the DirectX shader compiler better than Microsoft? (hexops.com) |
| 327 points by emidoots on Feb 10, 2024 | past | 108 comments |
|
| | Mach v0.3 Released (hexops.com) |
| 2 points by jedisct1 on Feb 4, 2024 | past | 1 comment |
|
| | Mach 0.2 has been released (hexops.com) |
| 3 points by jedisct1 on Aug 14, 2023 | past |
|
| | Mach v0.2 released – Zig game engine and graphics toolkit (hexops.com) |
| 3 points by kristoff_it on Aug 14, 2023 | past |
|
| | Mach v0.2 released – Zig game engine and graphics toolkit (hexops.com) |
| 3 points by emidoots on Aug 14, 2023 | past |
|
| | My game development journey and why I'm increasing my contribution to Zig (2021) (hexops.com) |
| 25 points by cm_silva on May 19, 2023 | past | 1 comment |
|
| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
| 40 points by tim_sw on April 27, 2023 | past | 77 comments |
|
| | Zig, Parser Combinators – and Why They're (2021) (hexops.com) |
| 1 point by all2 on Nov 1, 2022 | past |
|
| | Perfecting WebGPU/Dawn native graphics for Zig (hexops.com) |
| 127 points by tehnub on Sept 11, 2022 | past | 19 comments |
|
| | Packed structs in Zig make bit/flag sets trivial (hexops.com) |
| 187 points by emidoots on Aug 30, 2022 | past | 142 comments |
|
| | Mach v0.1: Cross-platform Zig graphics (hexops.com) |
| 190 points by andreafeletto on March 27, 2022 | past | 47 comments |
|
| | Zig Hashmaps Explained (hexops.com) |
| 2 points by tsujp on Jan 30, 2022 | past |
|
| | Build an Entity Component System from Scratch (hexops.com) |
| 1 point by polyrand on Jan 17, 2022 | past |
|
| | Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnot (hexops.com) |
| 136 points by todsacerdoti on Oct 31, 2021 | past | 57 comments |
|
| | Mach Engine: The Future of Graphics (With Zig) (hexops.com) |
| 138 points by ArtWomb on Oct 18, 2021 | past | 39 comments |
|
| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
| 58 points by boyter on Oct 17, 2021 | past | 62 comments |
|
| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
| 4 points by ghoomketu on Oct 17, 2021 | past | 3 comments |
|
| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
| 4 points by todsacerdoti on Oct 16, 2021 | past |
|
| | Unicode data file compression: achieving 40-70% reduction over gzip alone (hexops.com) |
| 25 points by boyter on July 4, 2021 | past | 6 comments |
|
| | Unicode sorting is hard and why browsers added special emoji matching to regexp (hexops.com) |
| 97 points by todsacerdoti on June 28, 2021 | past | 55 comments |
|
| | Increasing my contribution to Zig to $200/mo (hexops.com) |
| 63 points by davegauer on April 13, 2021 | past | 13 comments |
|
| | Zig, parser combinators, and why they're awesome (hexops.com) |
| 351 points by todsacerdoti on March 10, 2021 | past | 131 comments |
|
| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
| 2 points by kiyanwang on Feb 24, 2021 | past |
|
| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
| 2 points by boyter on Feb 22, 2021 | past |
|
| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
| 4 points by randomdrake on Feb 22, 2021 | past |
|