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| | Reactivating Carmageddon’s Debug Output (1amstudios.com) | | 3 points by ibobev on July 9, 2022 | past | |
| | Reactivating Carmageddon’s Debug Output (1amstudios.com) | | 3 points by fabiensanglard on July 8, 2022 | past | |
| | Activating debug output in the 1997 game “Carmageddon” [reverse engineering] (1amstudios.com) | | 2 points by jeff-1amstudios on July 8, 2022 | past | 1 comment | |
| | Slack client for Commodore 64 (2016) (1amstudios.com) | | 63 points by PikelEmi on July 7, 2018 | past | 21 comments | |
| | Show HN: RESTful Doom – HTTP+JSON API inside Doom (1amstudios.com) | | 136 points by jeff_harris on Aug 3, 2017 | past | 29 comments | |
| | Slack client for Commodore 64 (1amstudios.com) | | 299 points by oherrala on Nov 29, 2016 | past | 89 comments | |
| | Slack client for Commodore 64 (1amstudios.com) | | 4 points by cpeterso on Nov 29, 2016 | past | |
| | Commodore64 + Raspberry Pi + 6502 assembly = Slack client! (1amstudios.com) | | 7 points by jeff_harris on Nov 28, 2016 | past | 2 comments | |
| | Rendering animated GIFs on a Commodore64 (1amstudios.com) | | 1 point by jeff_harris on July 7, 2016 | past | |
| | These pixels haven't been seen by anyone for 20 years (1amstudios.com) | | 3 points by jeff_harris on June 12, 2015 | past | |
| | How to implement smooth full-screen scrolling on a Commodore 64 (1amstudios.com) | | 3 points by jeff_harris on Dec 9, 2014 | past | |
| | Carmageddon 1 debugging symbols dumped (1amstudios.com) | | 91 points by jeff_harris on Dec 4, 2014 | past | 31 comments | |
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