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Working on The Witness, Part 13 (mollyrocket.com)
2 points by atesti on June 11, 2014 | past
Semantic Compression [in Programming] (mollyrocket.com)
11 points by rw on June 11, 2014 | past
Working on The Witness, Part 12 – Complexity and granularity (mollyrocket.com)
3 points by to3m on June 4, 2014 | past
Working on the Witness – Semantic Compression (mollyrocket.com)
25 points by kbgrant on May 28, 2014 | past | 2 comments
Working on The Witness, Part 10: Interpolation (mollyrocket.com)
9 points by DanielRibeiro on May 26, 2014 | past | 1 comment
Working on The Witness, Part 2: Finding and fixing a five-second stall (mollyrocket.com)
34 points by danso on May 25, 2014 | past | 12 comments
Working on The Witness, Part 9 (mollyrocket.com)
1 point by monoid on May 16, 2014 | past
Working on The Witness, Part 1 (2012) (mollyrocket.com)
132 points by danso on May 8, 2014 | past | 21 comments
Immediate-Mode Graphical User Interfaces (video) (mollyrocket.com)
1 point by swah on May 7, 2014 | past
Working on The Witness: The Nebraska Problem (mollyrocket.com)
110 points by vilhelm_s on May 3, 2014 | past | 19 comments
Jeff and Casey Show – S04E08: Rankings, Jobs. Agile, APIs, Sanguinary coding... (mollyrocket.com)
1 point by monoid on April 20, 2014 | past
Why the closed distribution model of Windows 8 must be changed (mollyrocket.com)
2 points by cemerick on Dec 18, 2012 | past
The Witness: Mapping Walkable Surfaces for Robust Player Movement (mollyrocket.com)
1 point by JabavuAdams on Dec 12, 2012 | past
The Next Twenty Years - Why the closed distribution model of Windows 8 is bad (mollyrocket.com)
2 points by psykotic on Oct 10, 2012 | past | 1 comment
Why the closed distribution model of Windows 8 must be changed (mollyrocket.com)
12 points by jblow on Oct 9, 2012 | past | 3 comments
Immediate-Mode Graphical User Interfaces (Video) (mollyrocket.com)
1 point by tav on March 30, 2011 | past | 1 comment
Implementing the Gilbert–Johnson–Keerthi distance algorithm (mollyrocket.com)
3 points by binomial on Oct 10, 2010 | past
Immediate-Mode Graphical User Interfaces [vid] (mollyrocket.com)
1 point by alaricsp on Oct 2, 2009 | past
GameTech lecture: Designing and Evaluating Reusable Components (mollyrocket.com)
3 points by JabavuAdams on Dec 28, 2008 | past | 2 comments

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