The justices seem to have argued that eliminating a platform for speech does not inhibit your ability to voice that speech on another platform, so is not a violation of the first amendment. I think this is an important outcome and really goes against what many so called "free speech absolutists" would argue.
I have been doing a lot of kindle reading lately and have noticed that I sleep easier when I transition to the actual e-ink device versus reading on my phone. I suspect it is due to the backlight (blue light, which has been shown to effect sleep and intensity).
They did something similar to where I live. When I found out just how much of the cost goes to them rather than the business I stopped using them. It is better to support local businesses by just ordering pick up and and tipping them directly.
Not a worker rush. Worker rushes only really work against lower ranked players that panic and do not know how to respond.
The reason is that while the attacking player sends over their workers to attack, the defending player is still constantly making workers. By the time that attackers get there the defending player should have more workers. He simply has to command all of them to fight the opponent's workers.
It's plausible that a self playing AI would still learn to worker rush in some race combos though, at least for awhile.
If the opponent doesn't react, you win because you kill all their workers.
If the opponent overreacts, you win because you are mining more than them (IIRC this is a problem with the insane ai).
If the opponent reacts poorly in other ways, you might be able to win by out microing them. E.g. SCVs (terran workers) consistently beat drones/probe (the other races workers) 1-1 without micro. Repairing can be an advantage. The offensive AI being better at stacking damage on a few units. Etc.
The defensive AI should learn to fix these problems and stop losing to worker rushes, but it could take awhile. In other words the defensive AI starts out as a lower ranked player.
PS. I'm not sure how serious a tournament this was, but here's an example of a real worker rush (not an early pool with workers attached): https://www.youtube.com/watch?v=_AtqgaJzJP4
Isn't the idea that because your opponent spent resources on things like their first barracks and gas collector that your workers should outnumber them for the attack?
Of course you lose all of that time it takes for your workers to drive across the map, so it's a pretty dicey strategy. A 50% win rate against the AI sounds about right.
You shouldn't cut worker production at the beginning of the game - it's critical to keep pumping them uninterruptedly. You only build when you have enough resources to ensure that.
Worker rushes do not work at pro level. Cannon rushes and proxy buildings sometimes work if caught off guard. The openings in sc2 is more akin to the mind games of poker than chess. Information is hidden so there is nothing to keep you honest.
Interesting companion to this is Markoff's "Cyberpunk: Outlaws and Hackers on the Computer Frontier" [1]. One of the stories covered in this book is the same one as in Stoll's Cuckoo's Egg, but from the other side.
For what its worth, Unity is a pretty global company. They have marketing based in SF but also have an office out of Bellevue. The majority of development though is still based out of Copenhagen and other European companies.