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That's normal for Russia, sadly. Yesterday there was a voting about mandatory registration of all web sites in Roskomnadzor (heavily controversial bill). 438 for, 0 against, 0 abstained. Russian democracy.


> Also, changing windows (e.g., if you have two or three document processing files open), how do you quickly and efficiently switch to the right one? I don't know!

There are quite a few of them:

1. Mouse scroll on the icon in the dock.

2. Click twice on the icon in the dock and select the window from spread/expose.

3. Right click and select the windows from the list.

4. Alt+Tab. Select the application, wait a second, select the window.

5. Alt+Tab. Right-click on application, select the window.

6. etc.


> The unity sidebar is the biggest example. They refused to let users change the size of the icons for years. Even now, you're still limited by a small range they've decided on.

That's an example of so-called bullshit. The setting was added to the standard config util in Ubuntu 12.04, the first LTS with Unity. It was a setting in compiz config since 11.04, the very first release.

> I could go on and complain about Ubuntu all day (and not only about Unity - I'd like to talk about their tendency to patch everything downstream) but the message is "Canonical shot themself in the foot".

Of course, you can, but next when you'll want to complain, try to use it for more than 5 minutes. Don't speak for the whole userbase -- I'm a part of Ubuntu userbase, and I love Unity. I consider vanishing menus a great idea, because in practice it adds exactly zero problems with menu interaction, but saves space (less important) and reduces clutter on desktop (more important).


Agree, it's hard to look at this [1] and say with a straight face that "coriander" was "convincingly identified". Short googling leads to half a dozen of alternative identifications.

[1] http://www.edithsherwood.com/voynich_botanical_plants/plant....


The deal-breaking problem I have under Linux with editors based on node-webkit like Brackets and Light Table -- for some reason they don't use subpixel rendering, making all text extremely blurry. Maybe it's that issue https://github.com/rogerwang/node-webkit/issues/734, but I'm not sure. Anyway, I am not aware about any workaround, and just can't use them in their current state.


Brackets is not based on node-webkit. Brackets is based on CEF3 which is a API exposing library that uses Chromium. Node-webkit uses Chromium as well. So it's most likely chromium that is the issue.


That looks like a hinting problem rather than a lack of subpixel rendering.

EDIT: Or rather, it's both, but if you can't fix one you might want to try the other. Personally I've always preferred strong hinting and greyscale anti-aliasing to soft subpixel rendering.


Yes, e.g. Firefox for Android does very similar thing: https://bugzilla.mozilla.org/show_bug.cgi?id=774479 Standard tactics, nothing special.


It's shady no matter who does it, IMO, and I'm surprised that nobody working on that issue had a problem with it. I hope it was at least discussed on a mailing list or something.


It seems there were objections about ethics in another bug: https://bugzilla.mozilla.org/show_bug.cgi?id=787860


I'd rather see UI like:

  [I love it]                |
  [I ran into a problem]     |     [Review on Play Store]
  [I have an idea]           |
With this UI, [I love it] doesn't lead you to the play store, it just sends a signal back to Mozilla.

Alternatively, offer this UI up front:

  [Send feedback directly to Mozilla]
  [Review on Play Store]
and nest the "I love it/I had a problem/etc." behind that first option, with no redirects to the play store.


It's not just iOS. It's PITA to upload videos to Commons for an ordinary person. It's a legitimate problem. That said, list of unsupported _free_ formats: https://commons.wikimedia.org/wiki/Commons:UNSUPPORTED No 3D, no raw, no CSV, no HDRi, no JPEG2000 (widely used by archives), etc. Or even H.261, its patents probably expired already, and it's widely used by various archives. But very little happens in these directions.


> Why are bespoke markup languages like MathML and SVG actually failing or seeing less and less adoption?

? Native MathML is soon going to be used by Wikipedia by default [1]. SVG adoption increased ~4x in the last year [2].

[1] http://www.maths-informatique-jeux.com/blog/frederic/?post/2...

[2] http://w3techs.com/technologies/details/im-svg/all/all


MathML isn't supported at all by IE, Chrome or Opera (even pre-Chromium port?) and Google have said they don't intend on supporting it natively. This means you're looking at e.g. MathJax to plug the hole with Javascript.

Using huge JavaScript frameworks to create complex apps is one thing, but its rather sad when you have to use them just to create documents.

Link [2] also shows that more sites are using BMP than SVG. So while I may be wrong on adoption waining, I'm not exactly pleased with the way rich formats are progressing on the web... it's fairly easy to go from 0.25% coverage to 0.1% coverage.


Not only this, they are throwing mud at Russavia and Odder who called her out, while their evidence against her is pretty much undeniable. Wikipedia community is extremely toxic. Russavia and Odder are admins, OTRS-members and prolific contributors in Wikimedia Commons, but are nobodies in English Wikipedia (Russavia is permablocked from WP, so he is even worse than nobody), so people just support Sarah Stierch, because she as WMF-member has much higher social status inside of English Wikipedia community.


All server-based MMOs will be canceled sooner or later. Dead sites will be preserved by the Internet Archive, but dead MMOs will be known for future generations only in Let's plays and secondary sources. Relevant article, "MMO graveyard": http://mmohuts.com/editorials/mmo-graveyard


Which, interestingly, is why one of the head developers who worked on Warhammer: Age of Reckoning (the MMO, that was quite enjoyable) wants the debug dev version cleaned up and release: It removed all the online content, and just let you take a character through the entire world, all offline. He wants to do that, as a way of preserving the world. It might not have the content, but its something, and an interesting take on it!


Got a link? That sounds interesting.


Some googling turned up his blog post: http://shinytoys.org/blog/war-in-a-bottle


I play a server-based MMO that effectively ceased to exist over a decade ago. Third-party reimplementations of many MMO servers are thriving.


> I play a server-based MMO that effectively ceased to exist over a decade ago.

Second Age, In Por Ylem or Forever? :P


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