I'm not sure if you're confused about what Skyscanner does? Skyscanner, like flights.google.com, Kayak, etc. is free to the user - they make their money on referral fees, among other things.
And, for that matter, flights.google.com is based on their acquisition of ITA Software for $700M in 2010, so clearly there is a market for companies like this: http://www.google.com/press/ita/
That's not the point of the article. It's saying that because of the rate your body processes alcohol, seemingly small differences in ABV can leave much more unprocessed alcohol in your body than you'd expect.
Are you saying that the answer to the question in the article was obvious to you?
Your body processes alcohol at a certain rate. Anything over that adds to the backlog. If you consume alcohol faster than your body can process it, you're not going to be sober any time soon.
Whether it's high alcohol beers or low alcohol "hard" drinks doesn't matter to your body. The only thing that matters is the amount of alcohol you are consuming.
It's not obvious because it's unlike any other commonly used recreational drug. Alcohol at typical dose has zero-order pharmacokinetics, unlike most other drugs which have a half-life. This can result in surprising differences in intoxication with only small differences in intake per unit time, as the article explains.
I think the point is that the difference between a 4% and 5% beer is much more than perceived. That "1%" extra might not seem like its a big deal to people ready to sit down and have a few beers but it adds up by quite a lot. This article is meant for people that don't fully understand how the body deals with alcohol that it can't process.
Magit takes almost zero time to learn if you're used to the git CLI (some things are a bit weird, but mostly the commands are obvious from the help). It's basically a super-powered version of the git aliases lots of people use, but I don't bother, because I have magit :-)
The worktrees in this case are git branches, though. While this is convenient in some cases, it doesn't seem practical to me to have all of a group's code in one repo, but in different branches - it feels like it's fighting the git data model. (And to your closing point, it certainly feels like it's fighting the GitHub UI.)
This might be me misunderstanding how your large svn repo was arranged, though. Could you describe that further?
In fact, the first result (which is duplicated several times) is calling Songbird an 'iTunes killer' - quotes included - and mentions Seeqpod as one of the plugins, saying:
> it expands your library exponentially, assuming you’re down with the kind of quasi-legality involved
I'd forgotten all about Songbird. I kept coming back to that app but I never managed to stay. I always felt I should like much better than I actually did.
I don't know if this is what you're referring to, but the article does say:
> (The reward or penalty is sometimes adjusted when lopsided battles occur, for example, rewarding an extra 2 points to an underdog team. For purposes of this analysis, we'll ignore those adjustments.)
The disconnection penalty does sound interesting, though. You could even argue that the network errors are a kind of balancing away from the trend that this article describes, by forcing ranks downward - although I doubt that was deliberate on the part of the developers :-)
Also, lest I scare people off from Splatoon, I should note that I spent $300 on the Splatoon Wii U bundle just to play it, and would do so again in a heartbeat. The core game design is very fun and innovative, especially in the way that it makes (through the art style and the deliberate lack of text or voice chat) a very competitive/"scary" genre palatable to people that don't consider themselves to be "hardcore gamers." And believe it or not, the (optional) gyroscope-based aiming controls (tilting the gamepad in your lap to make minute adjustments to aim, not uncomfortably pointing it directly at the screen like a wiimote) are (IMHO) significantly more precise than that of any other twin-stick-based console shooter (though nothing can hold a candle to the ol' keyboard and mouse, for sure).
My only complaints are due to flaws in the "meta-game," like the matchmaking system and map/mode rotation systems. And it's only because I like the core game so much that I can be annoyed by the meta-game.
So what you expect for 'stirring shit up' is that nothing bad happens to you? If you think that, then the top post of this thread was weirdly inflammatory.
I personally don't believe that not rewarding an action counts as "retaliation" for said action.
I also believe, based on Xooglers commenting, that there might have been very good reasons to reject the peer bonuses (no, that was not the only case, in which peer bonuses got rejected, it's not that unheard of...).
(And I personally think, peer bonuses should be rejected in such cases Because otherwise it becomes a pure popularity-contest. But that's just, like, my opinion :) )
We would normally refer to that as September 11 because it's much more talked about in the US, and that's the phrase used there.
Any other dates will likely be in the same order as written. For instance, the rhyme for bonfire night is 'remember remember, the fifth of November'. I believe that many in the US also talk about the fourth of July, rather than July fourth, so it's not like English has the hard-and-fast rule you were proposing.