Might be useful to add tags. The more complex credit-based services often have categories (e.g. ec2, s3, etc). It could be useful for the dev to track service usage by spend, the client can get visibility into their own spend breakdown, and free trials often break out the free credits amongst different services.
> Art is ... mostly about surfacing the inner world, and only in part about skill.
I like the phrasing of the first part. But what art is "about" is very subjective.
For me, part of what I look for in art is intentionality - the notion that the artist has crafted each element toward a purpose, consciously or not. The less an artist contributes to the final piece, the less meaning I assign to it.
In this case: I would say that the individual pictures being displayed are not "art" - they have no meaning. But I think the device in whole is a piece of art. That is a creation that surfaces the creator's inner world, because they designed the device, wrote the code, crafted the prompts to achieve pieces that reflected their notion of beauty.
Besides what you articulated as the "intention", I often think of the "story" behind the art -- whether an idea in the creator's head was expressed via the piece (or not) makes me go "yes, this is Art" (or not).
By that token, when I see automated projects like this, I think of the "installation" as art, but the pixels or arrangements generated by the piece itself is less art-like IMO.
Yes. I think we attribute the cost of the human sacrifice into the value of the art. It's a like owning 1/80th of a human soul and hanging it on the wall.
Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
I wanted a Markdown notes app that I could access over the internet, and stored files in a files-on-s3 structure that would makes sense if I accessed it directly and would be stupidly simple to backup/restore.
Ended up with an Amplify app that had basic login, file upload with image thumnbnails, indexing of frontmatter, some query macros to list pages matching specific criteria, autocomplete for frontmatter and macros, and ability to make specific pages public if I want to. Apart from login, it only uses direct S3 calls, so I'm effectively only paying for S3 storage costs.
The statements "If it's complicated, it's probably wrong." and "Sometimes, problems have a complicated solution." are compatible with each other. In fact they're saying the same thing.
If a problem has a complicated solution, it is a complicated problem to begin with.
In this case, we have a much stronger guarantee of simplicity than, for example, with mathematical problems that are easy to explain but might lead into unexplored territory: a missing piece in Panini's treatise is something that he definitely figured out in his time, so it is well within the reach of today's linguists.
In Australia, the fees for a four year engineering degree is around $30k AUD, and that's with very humane packback rules. $80k a _year_ is mindblowing. Rich folk and scholarship students I get, but why would anyone else go there?
* 60 rpg material projects (adventures, systems, supplements, etc)
* 14 other media
I initially backed quick a few software and "thing" projects. But both seem to be prone to unexpected setbacks, delivering late or never. My only outright scam was a "thing", but quite a few of these have gone silent. Transparency in these projects was never great, but maybe that has improved since I stopped backing them?
Of the board games: I enjoyed half and still have 3. Honestly, this seems to be in line with the games I try in general. Kickstarter has practically become an official business model for the industry, with established companies using it regularly. The result is that there is a high standard even for amateur projects in terms of understanding the game they're making, having artists lined up, having reasonable ideas of manufacturing/shipping costs and delays, posting regular updates, etc.
Currently I mostly back RPG books. They're often useful and inspiring for my own games and I've found quite a few systems that I'm keen to try (fingers crossed, 2021 will let that happen). About half of these result in a product I like and keep, and for the rest... Almost everyone running these projects is an RPG nerd like me, looking for an excuse to take their crazy idea as far as they can. I can get behind that. Transparency on these projects has usually been very good.
On lateness: every project has been late, except the ones that were basically just a preorder for something already in progress. The best you can hope for is regular updates that are transparent about progress and setbacks.
The copy implies very strongly that comments can be a respected part of the article as a whole, and by implication - of journalism.
My experience in the past has been that comments are not taken seriously by the publisher, seemingly just added to tick the "social" checkbox. But to make a commitment to the dialogue an article can generate seems like a positive development for journalism.
Though comments are always hard, places like the NY Times have a lot of content in the comments section. Moderation helps a lot I imagine.
And some of it is kinda trash, but they'd still be better replacements for Bret Stephen's 100th "Democrats should listen to me, a person who will never vote for a Dem, on what to do" article
I found the repetitive use of "outdated" to be off-putting. It implies that much of the value of a new interface (including this one) lies in it's novelty. Except for a minority, the precise opposite is true - most people aren't interested in learning how to use their computer again.
I would be very interested in seeing a tutorial for how to build a custom developer tool in this.
Something I've been very interested in over the last couple of years is the idea of creating once off, task specific, development and introspection tools. Breach seems like the perfect environment for that kind of thing.