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Amoral literally means "lacking a moral sense; unconcerned with the rightness or wrongness of something." Generally this is considered a problem if you are designing something that might influence the way people act.


I do this all the time and have done with every boss I've had over the past 25 years. None have ever objected. The phrase I use with my current CEO is "I'm not sure what you're asking for, can you clarify?" With my line manager this is shortened to "huh?" But then again I don't work for Americans who seem to be much more into hierarchy in the workplace and not asking questions.


> I don't work for Americans who seem to be much more into hierarchy in the workplace and not asking questions.

In my experience, this is not true at all. But, as you say you don't have direct experience to come to this conclusion, may I ask what makes you think this?


Not OP but I have that experience. Europeans have been much more open.

My personal theory is that it's connected to job security and how big personal problem it is to lose your job in a layoff. If you get laid off in Europe, your health insurance is paid from public budget now and you get several months salary from your employer. If you worked for a big name, it may be six months or more. If it was a small startup, you get at least two months.

Our US colleagues always made more money but also were more afraid of losing their jobs. All of that said from the IT perspective. I'm sure being a coal miner and getting laid off is much worse.


Americans being into hierarchy is a bizarre opinion. Are you confusing it with asian countries?


A lot of Americans, particularly the more traditional minded, really are into hierarchy.


They’re probably confusing hierarchy with our obsession with middle managers who fear it being discovered that they don’t actually do anything.


The only time I have ever been “ordered” to do something was for an American middle manager (not in my line) in an American company. “Haha get fucked” wasn’t the answer he was expecting, but my non American manager told him the same thing when he went to demand I’d get fired.


I mean, that'd probably get you fired even in a country that really does allow for a lot of informality with your bosses (e.g. Australia).


I think Anglo-Saxon countries are all pretty much the same in that respect.

No fan of Suella Braverman, but she got fired not because of what she said, but because she publicly went against hierarchy, which seems to be a terrible offense. Which in the UK it probably is.


Where i’m from, if your manager literally states “you are ordered to do xyz” that manager will be fired. It’s not the fucking military.


Were your quotation marks meant to indicate that was the literal language used? I interpreted it in the opposite way (as scare quotes), but would agree extremely authoritarian orders will produce interesting and counterproductive reactions.


JFYI, scare quotes are also indicating the it is "the literal language used". The quotes are added to say that you are quoting literally what other people/the culture uses, but that you disagree with how that term/phrase is used.


I'm aware, but what I meant is the ironic usage - you can use scare quotes in an ironic way (i.e. you may be quoting someone or an expression or idiom but we do not know it is the boss being quoted verbatim).


Being American and having worked in American companies we absolutely are. Not as much as Asian countries, but much more than European countries.


It's not as bizarre as you might think. The United States is not a monoculture, different parts of the country are more hierarchical than others.


Same experience here. See my reply to the sibling comment.


Can you give me a single example of people creating games/movies/books/music etc. bia ML that are of much better quality than those churned out by AAA?


Yes: https://www.youtube.com/watch?v=dIDADjJ_jy4

It's not "much better quality" so much as "the quality is good enough that you concentrate on the generated content, and the generated content is more fun to watch than anything put out by Disney Star Wars lately".

Granted that's a low bar, but it's early days.


Not the op, but it's the opposite, at least in the UK. I worked in hospitality as a yoof, was manager of a small hotel and a receptionist in big (independent) 5 stars. I absolutely did care about extra bookings because I got a big commission on walk-ins and a smaller commission on phone bookings. I also had leeway to discount rooms on a sliding scale down to "barely covers the cleaning costs" levels on the night. As a booker if I have the time I still call places up and can usually get a decent discount if they have availability, especially off season or last minute.


He's complaining that the privacy preserving option is given more prominence. OK...


Unity is cheaper only in certain circumstances. UE5 is free and then you pay a 5% royalty on gross revenues over $1m. This avoids a lot of the issues faced by indie developers with the new pricing model (having to pay for copies you give away, having to pay a flat fee that eats the profit margin of 99p games, needing to pay for a subscription up front etc.)


Unreal is cheaper if you intend to stay within the free threshold of less than $1 million in sales, you can't beat free. But if you have dreams of having a hit with more than $1million then I can't find any scenarios where unreal is cheaper. Let me know if you can think of an example. And very very quickly unreal is more expensive.

For example at $2 million in revenue unreal would cost $50k in royalties. Assuming a game with a price of $1 and 2 million installs unity is $10k in install fees. If your game is priced at $10, that's just $1k in install fee vs the same $50k in fees to unreal.


>Assuming a game with a price of $1 and 2 million installs unity is $10k in install fees.

Assuming Unity Pro ($2000 per seat per year) - first 1000000 installs are free, next 1000000 priced as follows: 0.15 * 100000 + 0.075 * 400000 + 0.03 * 500000 = 60000$ + Unity Pro for each seat.


You're right, I used the $0.01 as basis because I thought the fees were lifetime and you would quickly accrue over the 500k installs mark. But it turns out that it was per-month which makes unity much more expensive than I thought. That's shocking to me and means low earning games with moderate volumes would suffer painfully and pay substantially more than unreal. Damn that sucks.


Do it in a country with much laxer KYC laws for a haircut and then use one of the myriad other methods of transferring large amounts of illegitimate wealth across borders that existed prior to cryptocurrency and which continue to be widely used. Frankly at this point tof you're transacting in cryptocurrency most banks and governments are going to assume that you are either an idiot, a conman or a criminal and treat you as such so the entire chain is already "tainted".


Until the company changes their logo...


Or one is cracked and the others are easy to figure out. Because these types of algorithms tend to feel complicated, but are not as you still have to remember it.


Not the patent but... incredibly environmentally destructive by design. Utterly privacy violating as you're publishing every transaction you make for the world to see on a public ledger so now your neighbour (and government) get to know about your badger fetish. Non reversible transactions are an invitation to fraud and theft and make routine errors like overpayments and payments to the wrong address potentially disastrous. Not to mention the "problems" it claims to fix like instant, fee free transactions and easy international transfers have been fixed for many years in countries with modern banking systems (i.e. not the USA) Etc. Etc. Etc.


According to the US Bureau of Labour Statistics the mean hourly wage for cabinet makers and bench carpenters as of May 2022 was $20.25 per hour. Even in San Francisco the mean hourly wage was only $26.37. Lesson for today - your instincts abiut whay real world, non-dev jobs pay are totally out of whack with reality


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