Yup, that’s consistent with what I remember from back then. I remember having to give my new landlord a check for six or eight grand when I picked up the keys. Sounds about right for first + last + deposit + 1 mo broker’s fee.
Twitch has become a much lower risk more rewarding place for many creators who want to make "low effort" content in respect to edited/curated videos. Earlier this week a content creator with ~4,000-5,000 average concurrent viewers (~300th biggest by follow count) leaked his "bounty board" of advertisements he could show to his viewers, this included a $1195 "bounty" to watch a 1 minute trailer and a $7365 "bounty" to play the video game Genshin Impact for 1 hour. I find it a little wild an advertiser for a movie is willing to pay $1195/minute for 10,000 impressions (in a generous case). This is opposed to other models like youtube, where creators can make videos that wildly vary in viewership and advertisement payments. Subscriptions on twitch add another vector for streamers to make more consistent income, even when not streaming. This is likely a reason Twitch is the dominant streaming platform in America
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>you don't get that nominal value unless you hit concurrent viewer count, and everything is calibrated such that it's basically impossible to get the advertised bag of money
This may be a bit of an overstatement on your part, especially the "They can make one tenth that if they're lucky" part.
Bounties cap out at 10,000 viewers and are prorated as a % of average viewers, for a streamer with 4,000 average views hitting 10,000 is perfectly reasonable. As for "shilling for some crappy mobile game", the majority of games with bounties are fairly large ones, Fortnite and Genshin Impact were the two provided from the leaked bounty board and are by no means "crappy mobile games". The majority of games on bounty boards are from large game studios (2019 leak - League of Legends, Core, Sekiro:Shadows Die Twice; 2020 leak - Rocket Arena, Core)
I wouldn't say I'm offering any "grand theories", I'm only providing information on a live-streaming platform with 76% market share in America(this is what I mean by dominant)
I do not see the same behavior among this age group/younger, I see many people give out their snap in lieu of giving out their phone number to strangers, I've seen snap become more of a non-committal peer-to-peer temporary messaging app with people met in a casual setting (ie dating apps)
To clarify, this is a new platform, but they have committed to maintaining the AM5 socket (and supporting platform) through at least some future advancements, as they did with AM4 from Zen, Zen+, Zen 2 and Zen 3.
single rates have increased regardless of gender, but at a faster pace for men; In 1990, a woman was more likely to be single than a man, now a man is more likely to be single than a woman
https://www.pewresearch.org/social-trends/2021/10/05/rising-...
I would say there is no equivalent of the patriots as there are far fewer teams in the NFL, a more suitable comparison would be comparing the tournament-style WSOP to PGA(golf) majors, where in the past 3 years (11 majors) there have been 10 unique champions. Almost all sports games have some element of chance where the better team does not always win, the NCAA basketball tournament is another good example of this, No one is going to win every single game every single time.
Do many large grocers in the US seem to be regionalized? This mention of "Shoprite" may have given me an idea of the location this poster is from (Eastern Mid-Atlantic region?)
My experience over the past few decades is that the grocery store companies have slowly consolidated from small chains, to regional companies, to national empires, but they keep the original name of the store from 30 years ago to appear “local”.
Yea pretty much every region has its own grocery brand. There's always walmart/target and whole foods/trader joes in urban areas, but then there's a local brand too. We got Jewel in my area.