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I'm very excited to see this. I hired several people through Triplebyte as CTO back in 2017-2019. It was a great service. :)


Elsewhere | Network and Gameplay Engineer (Godot) | San Francisco | Full-time | ONSITE Ever wanted to build indie video games at a startup? Let's talk.

Elsewhere is a San Francisco-based company building a new kind of multiplayer social video game, inspired by indie roguelike games like Hades, Dead Cells, and Risk of Rain 2. We're backed by top Silicon Valley investors, and graduated from the first cohort of a16z's SPEEDRUN program, which is kind of like YC for games.

Ideally, you:

* Have worked as a software engineer before, ideally on a small team.

* Have built and shipped games before, either professionally or on your own time.

* Have experience with a major game engine, such as Unity, Godot, or Unreal.

* Love games yourself, and have always wanted to work in the games industry.

Bonus points if you have experience with backend software development, especially as it pertains to authoritative server multiplayer games.

Your colleagues would include: * an indie game creator who launched a successful game on kickstarter

* a self-taught immersive artist who bootstrapped an alternate reality game into a successful entertainment studio

* a gamedev who made an unauthorized fan remake of a Nintendo game that went viral

* a repeat entrepreneur who previously cofounded a billion-dollar startup

We work in-person out of an office in San Francisco. Relocation assistance is available.

If you’re interested, please apply here: https://app.dover.io/apply/Elsewhere/4b377d80-dba2-4606-b284...


Amazing founders working on an idea that AI can actually deliver value on today. This is one to watch for sure.


We sure hope so. Thank you!


Elsewhere | Founding Software Engineer | San Francisco | Full-time | ONSITE

Ever wanted to build indie video games at a startup? Let's talk.

Elsewhere is a San Francisco-based company building a new kind of multiplayer social video game, inspired by indie roguelike games like Hades, Dead Cells, and Risk of Rain 2. We're backed by top Silicon Valley investors, and graduated from the first cohort of a16z's SPEEDRUN program, which is kind of like YC for games.

Ideally, you:

* Have worked as a software engineer before, ideally on a small team.

* Have built and shipped games before, either professionally or on your own time.

* Have experience with a major game engine, such as Unity, Godot, or Unreal.

* Love games yourself, and have always wanted to work in the games industry.

Bonus points if you have experience with backend software development, especially as it pertains to authoritative server multiplayer games.

Your colleagues would include:

* an alum of Supergiant Games who worked on such titles as Pyre, Transistor, and yes, Hades

* a self-taught immersive artist who bootstrapped built a massive creative business on her own

* a repeat entrepreneur who previously cofounded a billion-dollar YC startup

We work in-person out of an office in San Francisco. Relocation assistance is available.

If you’re interested, please apply here: https://app.dover.io/apply/Elsewhere/cf5f8bbf-b86d-468e-834e...



+1. Andrej Karpathy is an amazing and down to earth teacher on these topics!


Another upvote on this from me. His whole zero to hero playlist is great if you have the time.


That explains so much.


What about an actual user fat-fingering their username but entering their password correctly? Would this publish that attempt publicly?


From the site:

> No legitimate services are offered on the addresses receiving these attempts, so there is no chance of a real user accidently submitting their credentials.


Elsewhere | Software Engineer + Game Developer | San Francisco / Seattle

Ever wanted to build indie video games as a startup? Let's talk.

Elsewhere is a San Francisco and Seattle-based company building social video games. We’re two experienced founders: I previously co-founded Human Interest (YC S15), a fintech startup now valued at $1bn, and our CTO who spent over a decade at Wizards of the Coast working as a product, engineering, and game design leader on Magic: The Gathering and other products.

Our tech stack is Node/TypeScript + WebGL. Ideally you'll have deep experience in building world-class gaming experiences on the web or interest in learning how to do so.

Reach out with a short introduction to paul@elsewhere.zone


Thanks for the heads up! Most of what's in that FAQ is outdated. We'll pull it from our site.


Boring is subjective.


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