Elsewhere | Network and Gameplay Engineer (Godot) | San Francisco | Full-time | ONSITE
Ever wanted to build indie video games at a startup? Let's talk.
Elsewhere is a San Francisco-based company building a new kind of multiplayer social video game, inspired by indie roguelike games like Hades, Dead Cells, and Risk of Rain 2. We're backed by top Silicon Valley investors, and graduated from the first cohort of a16z's SPEEDRUN program, which is kind of like YC for games.
Ideally, you:
* Have worked as a software engineer before, ideally on a small team.
* Have built and shipped games before, either professionally or on your own time.
* Have experience with a major game engine, such as Unity, Godot, or Unreal.
* Love games yourself, and have always wanted to work in the games industry.
Bonus points if you have experience with backend software development, especially as it pertains to authoritative server multiplayer games.
Your colleagues would include:
* an indie game creator who launched a successful game on kickstarter
* a self-taught immersive artist who bootstrapped an alternate reality game into a successful entertainment studio
* a gamedev who made an unauthorized fan remake of a Nintendo game that went viral
* a repeat entrepreneur who previously cofounded a billion-dollar startup
We work in-person out of an office in San Francisco. Relocation assistance is available.
Elsewhere | Founding Software Engineer | San Francisco | Full-time | ONSITE
Ever wanted to build indie video games at a startup? Let's talk.
Elsewhere is a San Francisco-based company building a new kind of multiplayer social video game, inspired by indie roguelike games like Hades, Dead Cells, and Risk of Rain 2. We're backed by top Silicon Valley investors, and graduated from the first cohort of a16z's SPEEDRUN program, which is kind of like YC for games.
Ideally, you:
* Have worked as a software engineer before, ideally on a small team.
* Have built and shipped games before, either professionally or on your own time.
* Have experience with a major game engine, such as Unity, Godot, or Unreal.
* Love games yourself, and have always wanted to work in the games industry.
Bonus points if you have experience with backend software development, especially as it pertains to authoritative server multiplayer games.
Your colleagues would include:
* an alum of Supergiant Games who worked on such titles as Pyre, Transistor, and yes, Hades
* a self-taught immersive artist who bootstrapped built a massive creative business on her own
* a repeat entrepreneur who previously cofounded a billion-dollar YC startup
We work in-person out of an office in San Francisco. Relocation assistance is available.
> No legitimate services are offered on the addresses receiving these attempts, so there is no chance of a real user accidently submitting their credentials.
Elsewhere | Software Engineer + Game Developer | San Francisco / Seattle
Ever wanted to build indie video games as a startup? Let's talk.
Elsewhere is a San Francisco and Seattle-based company building social video games. We’re two experienced founders: I previously co-founded Human Interest (YC S15), a fintech startup now valued at $1bn, and our CTO who spent over a decade at Wizards of the Coast working as a product, engineering, and game design leader on Magic: The Gathering and other products.
Our tech stack is Node/TypeScript + WebGL. Ideally you'll have deep experience in building world-class gaming experiences on the web or interest in learning how to do so.
Reach out with a short introduction to paul@elsewhere.zone