My roommate has a cat who mostly hangs out in the living room. I never had pets growing up, so I never interact with it. Every so often, when I'm walking past it to get around the apartment, it swipes at/scratches me, even drawing blood at times.
This is my situation. Cats have different personalities and some don't like to be touched, some like to hunt more than others. Those aren't factors that need to be fixed or are the result of us as owners. My cat doesn't like to be touched, but likes to sit near people when they come over. When I say "messing with my cat" I meant they were just trying to pet him all night, but that appears to have been interpreted as "tormenting" him by judgy assholes on this site.
You can buy all the toys, trees, and catnip you want, but sometimes cats just behave in a way we don't prefer as pet owners. Doesn't mean you or your roommate are at fault like others are saying.
The cat is making it clear that you are not respecting its personal space. (It can't talk, yeah?) If you never interact with it, it has no idea whether or not you're cool.
You might want to try to interact more with the cat, ask your room-mate what the favorite toy is. That's the best way to form a bond with any cat. It may be trying to assert dominance over you.
I personally wouldn't say you "had it coming" or "deserved it", but there is an extremely high likelihood that a person attuned to cat behavior observing your interactions with this particular cat would not being surprised by the reaction.
I think you are right. I guess my theory was based on some pre-conceived notion that was not entirely accurate. Wikipedia does say:
>The Andaman and Nicobar Islands of India are geographically considered part of Maritime Southeast Asia. Eastern Bangladesh and Northeast India have strong cultural ties with Southeast Asia and sometimes considered both South Asian and Southeast Asian.
As someone who aggressively uses conda, I do think one of its downsides is how heavy it is. I agree that it's a good one-stop-shop if you want to get an environment up and running with no issues. But if you're not doing any scientific computing for a given project, it might help to use something more lightweight.
I've had to 'debug' quite a few (ana)conda setups, mostly ones that were used for scientific work, where the whole python setup got so messed up that nothing was quite working anymore, both system and conda pythons. I advise against it.
> the whole python setup got so messed up that nothing was quite working anymore, both system and conda pythons
This seems like the biggest downside I've seen mentioned thus far. Can you (or anyone) offer more detail as to how using Conda resulted in corrupting your Python installation? It it similar to what can happen with game mods, or is there something else going on?
This sounds highly implausible, since conda’s number one mode of operation will fully isolate system dependencies into separate environments. It is extremely difficult to misuse conda in a way that would cause this problem, which makes me believe this comment is just trolling.
Sorry, no trolling here. The times I've tried to fix the setups I've lost my patience with it and IIRC got things back working by deleting conda and installing packages through manually homebrew (all Macs). But it wasn't on my machine, so I'm not sure how they got into that state. I think it was due to using a wide range of IDE's/environments that all tried to manage their own packages and load paths, combined with perhaps some manual setup.
Probably Conda is fine if you just commit to it, but I think the users who got into these messes weren't knowledgable enough to oversee the consequences of their actions.
So you could argue that the problem isn't with conda, but with the users. However, it seems that for naive users the consequences of using conda aren't clear (enough), which can get them into a mess.
Hi! I was the conda dev lead for 2.5 years. We work really hard to make sure conda does the Right Thing in unpredictable, almost hostile, environments. It’s a large surface area to guard against, but in general we’ve been incredibly successful.
I hate to hear that you had a bad experience. If it’s at all possible, please provide something on our issue tracker (github.com/conda/conda) we can replicate and write regression tests against. Help us improve on what we’ve missed.
The situation you describe would be actively difficult for new users to create in conda, based on some of the “idiot proof” defaults conda uses and the wide range of other tools (especially pip and native system packages) that the conda developers have made to “just work” in the easiest, out of the box ways.
I use it with good success managing non-scientific and non-Python packages. I think especially with conda-forge, it is just an all purpose package manager and package distributor.
Using the miniconda installer often helps keep it lightweight too, no need for Anaconda in many use cases.
I certainly agree that this wouldn’t tell us anything real about the Mueller report, although it might be a useful exercise to learn about the language models. What really rubs me the wrong way is academics or anyone else with power trying to tell me what is or isn’t “funny” or “interesting” or “fun.” Like, that’s for me to decide, not you!
>I've definitely noticed a much stronger emphasis on wowing visual effects in today's RPG's and a much weaker focus on the story and plot lines as was the case in past games.
This basically started in the PS3 era, where it appeared that the casual consumer's bar of visual graphics were raised high enough that pushed up development costs, to the point where developer couldn't cheaply churn out interesting, experimental titles.
Many people will cite the SNES and PS1 era as the golden age of JRPGs, but I think the PS2 era is under-appreciated. The SNES/PS1 era had a lot of classics, but the PS2 era was absolutely flooded with great, 8/10 JRPGs across all manner of series, benefiting from the gameplay/UI/UX refinements learned from the SNES/PS1 era and the improved hardware capabilities of the PS2. You had participation across all manner of series: from your popular Final Fantasies and Dragon Quests, to Tales, Persona, Star Ocean, Suikoden, Wild Arms, Breath of Fire, Arc the Lad and so on. You had a whole generation of new entrants like Radiata Stories, Shadow Hearts, Atelier, Dark Cloud, Rogue Galaxy, Xenosaga, .Hack, and many others. Not all of these were amazing, but most of these were at least very good, and in particular they were diverse while also being streamlined as some of the visual/gameplay "language" JRPGs become more firmly established. To me, this was the last great age of JRPGs.
Certainly agree, regarding the PS2 era! Having the chance to play a remastered version of Persona 4 on the Vita, for me, was justification enough for buying the handheld.
P4G is great. In terms of money per hour of entertainment I definitely got huge value. I never finished the game (really, I just can't dump 80ish hours into a game anymore), but I really enjoyed what I did play.
>As an example, there are many people who like grinding in JRPGs and some even consider it as a defining element of JRPGs (in that a JRPG is not real JRPG if it doesn't have grinding)
I am one such person who is happy to argue for the fact that ability to grind is one of the (maybe two?) defining traits of a JRPG. The option to meaningfully strengthen your player avatar that is not tied to story/game progression is the heart of JRPGs.
The success of Transformers aside, I'm not sure you should be relying on model titles for anything, lest we forget papers like "One Model To Learn Them All" [1].
Putting aside the whole Schmidhuber debate - where are people getting this idea that causal convolutions are anywhere near the prominence of RNNS/LSTMs?
As far as I'm aware, causal convolutions were used in WaveNet (and subsequent models) and a small number of NLP applications. Meanwhile, LSTM-based models are used in just about every NLP paper, and at least a baseline in the newer ones more dominated by Transformers.
Did I also have it coming?