I could be wrong, but I think I've seen it fail on more obscure sites. But yeah it seems unlikely they're maintaining so many premium accounts. On the other hand they could simply be state-backed. Let's say there are 1000 likely paywalled sites, 20 accounts for each = 20k accounts, $10/month => $200k/month = $2.4m a year. If I were an intelligence agency I'd happily drop that plus costs to own half the archived content on the internet.
Surely it wouldn't be too hard to test. Just set up an unlisted dummy paywall site, archive it a few times and see what the requests looks like.
Interesting theory. It would also be a good way to subtly undermine the viability of news outlets, not to mention the insidious potential of altering snapshots at will. OTOH, I'd expect a state-sponsored effort to be more professional in terms of not threatening and smearing some blogger who questioned them.
If I were an intelligence agency wanting to throw people off my scent, maybe I'd set up or pay off a blogger to track down my site's "owner" and then do some immature shit in response to absolutely confirm forever that the blogger was right.
Also redstone is different, there's no F3 menu, generally far less vanilla customisability, far more micro-transaction prompting, far fewer commands and I'm sure 20 other things that someone who has actually played Bedrock recently could name
This thread is quite weird to me. People are massively overstating how important modding is and understating the strength of vanilla Java. Minecraft is not Skyrim
Speedrunning, anarchy servers, parkour, technical farming, server economy destruction videos and other primarily vanilla Java content forms are as popular as ever or more. Alongside the newer content creators, Hermitcraft is still growing somehow, as is Etho. Besides anarchy a little bit, none of this is reliant on modding
There are significant updates every year and many people, including me, install them every time they come out and play them in vanilla.
Speedrunning is very much modded - ranked (the big content) is just flat out modded (not just the match setup, there are game tweaks too (guaranteed blaze drops after 20 or so iirc, guaranteed dragon perch in ≤3 mins)), and even RSG/SSG/AA/etc have a long list of allowed mods (much quicker seed rerolling, timer, perf improvement mods, etc). Many(/most/all? idk) Many (/most/all? idk) hermits use mods (esp. freecam, replaymod for creating timelapses / pretty camera perspectives). Never mind shaders sprinkled in a portion of everything.
These are minor tweaks. You could remove these and the speedrunning community/HC would lose little. A second account in spectator mode is a slightly less convenient version of freecam and the speedrunning community is kidding themselves in the first place allowing any tweaks to RNG whatsoever. They could ban that tomorrow and there'd be some grumbling but nothing would change viewership-wise
Minor tweaks are still a mod. Gameplay overhaul modpacks that turn the game into Factorio are definitely the a small minority of the playerbase, but anyone who knows better plays with at least some sort of client-side performance mod (Optifine, Lithium, etc), and that's been true since before 1.0.
Etho's dedication to keeping a purely vanilla singleplayer world is a unique feat. If you want to use Hermitcraft as an example of the median SMP, their modlist is actually quite large: https://github.com/henkelmax/hermitcraft-server
Minecraft simply has a lot of areas for improvement that haven't been touched by Mojang for one reason or another, and a big reason why people stick with Java is because the community has built an ecosystem to tweak the game to their liking.
The main actual speedrunning categories don't allow any RNG changes; but I doubt anyone doing RSG would have any interest whatsoever going back to the 20x-or-whatever slower seed rolling, that's just a completely utterly dumb waste of time doing literally nothing except clicking a button every 5 seconds (effectively changing the category from "who can play the game the best" to much more like "who has the most beast of a machine to run as many minecraft instances in parallel to more quickly roll a good seed"). Viewership would definitely go down from there being less actual gameplay.
Ranked is intended to be a fun competitive thing; waiting 10 minutes for a dragon perch doing nothing is Not Fun; waiting forever at a spawner is Not Fun; simple as that, people wouldn't play it if it wasn't fun. (oh, also, I believe Ranked also just generally includes making mob drops consistent for the same seed (and consistent portal locations, and probably other things), without which the whole entire concept of competitively playing the same seed would not work whatsoever, devolving to just who got the better RNG, distinctly Not Fun; also the ability to review a replay of your game afterwards for learning). Viewership and player counts would go down because you'd just be looking at very slow gambling instead of something actually meaningfully-skill-based.
A second account might work for freecam (though it adds more editing work, aka makes you not want to actually use it much), but making pretty timelapses is not feasible that way. Granted, you could still live without it, but the quality of content would undoubtedly go down. The little things go a long, long, long way.
To be clear I do kinda agree with the general idea that modding isn't that important to Minecraft Java; but it's still very important at least indirectly - were there not as large of a modding scene, I'd imagine many more content creators would've long ran out of content to make on it (or at least unique ways to do things), and the technical research/farms/whatever would be hampered by less available tooling.
(for what it's worth, last I played minecraft, like 1-2 years ago, I did so lightly-modded - Do A Barrel Roll for much more fun elytra; lithium; Distant Horizons; Hydrophobic Elytra to fix a stupid extremely-annoying elytra bug (might be fixed now?), BetterF3 (kinda superceded by the more recent F3 overhaul now I suppose?))
(Not saying you are but) I think people here are overstating modding and understating Bedrock's inferiority for content creation. The bugs, the differing technical surface and redstone logic, the basic missing key technical features from Java, like the F3 menu. Yes modding is a huge factor, but even if they released an amazing Bedrock modding API 3 years ago, Java would still be dominant in the content creation community and therefore still be the lifeblood of the game.
Bedrock is aimed at kids and they've never made any real effort to supplant Java with it. It's just a very effective way of hitting different target markets
It would be dead. Google would shut it down or sell it, but who is going to buy billions of dollars a year in costs for no advertising revenue in return? Youtube's hosting costs would put a massive dent in even some hypothetical really nice billionaire's wallet. Apple could afford it and they'd run it a million times better, but would they even consider putting so much loss on their books for the sake of ... PR?
What percentage of YouTube's revenue do you think is from subs?
The slop is already there. Even without the slop, which it would be borderline impossible to identify en masse, the hosting costs are still astronomical. I appreciate your idealism, but Youtube without advertising revenue would be a financial black hole, and even if it survived, creators would simply be the ones taking the hit
Unless you're suggesting Youtube would just start again from zero, in which case it would just fail and it might as well be the same as dying
"but surely we can't regulate x because defining x is complicated"
"plenty of things are complex and are regulated, also here is a definition that covers almost all cases and the rest can be left to judicial nous"
"but people will just evade the law anyway"
Honestly pick a post about the EU at random and you'll be able to find some variety of this chain of conversation. It's so general an argument that it could be made about literally any law that's ever existed, making it entirely null if you believe in any regulation whatsoever
My personal favourite hntrope is how any conversation about a geological feature outside of the US will inevitable turn into one about American geological features and then shortly after it will just descend generic American discussion.
I conceptualize this as something like the Hamming Distance, where you can measure the number of replies the conversation will have before an inevitable pivot to generic American stuff.
So the conversation could start with "Why back in 2013 I had a lovely time fishing in Scotland. The lakes there are remarkable."
"Boy me too that fishing was just great caught such and such fish blah blah blah love those lakes"
"Why that reminds me of the time I went fishing in Kentucky, boy the lakes there let me tell you..."
"Kentucky you say? Why I was just in Kentucky the other day! Boy they sure have < difference in real estate prices | difference in crime rates | differnce in minimum wage... >
and now it's a conversation about Kentucky real estate instead of a conversation about fishing in Scotland.
And it's part owner of the forces keeping fundamentalist religion under wraps too. Why fight over god when you can fight over your football team or your games console or your phone brand or your car
The major loss would be Youtube. Youtube is possibly the greatest educational tool the world has ever seen. Yeah there's some bad stuff, but you want to know how to do almost anything from tying your shoelaces to building a mega laser first-hand from an expert, and watch it be done? It's on Youtube, for free. Remove advertising and it dies and all of that goes with it. Even if the EU, say, buy it off Google and take it into public ownership, which the US government very probably wouldn't allow and also isn't really part of the EU's philosophy, you're still going to have to continuously pay creators for their work and hosting costs, forever. Otherwise I think it's a great idea. Maybe just carve out an exception for educational content
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