The best thing about Renpy is that the text rendering actually looks good, which is true of shockingly few VN engines even today.
Especially when you increase the window size or run fullscreen, most VN engines just render the whole game at a fixed resolution and upscale it up but Renpy makes the framebuffer match the window size and renders text at the full resolution.
It's been done before. Lots of 90s bootleg consoles used clones of the Famicom/NES chips, though they weren't particularly accurate clones. The Commodore 64 Direct-To-TV of all things had a custom ASIC made for it in 2004.
I think these days FPGAs have just gotten cheap enough that the economics of making custom chips doesn't make much sense for the volumes these kinds of products tend to sell.
There are already huge conversion blocks outside the PSU. That's why they figured there's no need to keep an extra one inside the PSU and run more wiring everywhere.
Your CPU steps down 12 volts to 1 volt and a bit. So does your GPU. If you see the big bank of coils next to your CPU on your motherboard, maybe with a heatsink on top, probably on the opposite side from your RAM, that's the section where the voltage gets converted down.
Those are actually at the point of use and unavoidable. I mean extra ones that convert to 5V and then send the power back out elsewhere. All those drives and USB ports still need 5V and the best place to make it is the PSU.
Why is the PSU the best place to make 5 volts? In the distant past it made sense because it allowed some circuitry to be shared between all the different voltages. Now that is not a concern.
24VDC is the most common supply for industrial electronics like PLCs, sensors etc. It is used in almost every type of industrial automation systems. 48VDC is also not uncommon for bigger power supplies, servos, etc.
The actual Car Thing runs Linux on an Amlogic S905D2 (quad Cortex A53) with 512MB RAM/4GB flash and an 800x480 screen. So you could do something similar with pretty much any random cheap ARM SBC.
The actual manuscript from Rayleigh [1] explains it better: the area is the entire area of the vessel the oil was placed in, and the thing actually being measured was how much oil was required for it cover the whole area.
No die shots but the Wikipedia articles of all things on the MK61 and MK52 are surprisingly thorough including photos of the PCBs, schematics, and the External Links sections contain most of the interesting articles I'm aware of about these.
They're quite interesting and quirky machines, definitely HP-inspired but unique in a lot of ways. Especially the MK52 with the built in EEPROM (though other than the EEPROM and connector for an external ROM it is functionally identical to the MK61). They're also still readily available and cheap on eBay if you want to play with one.
It seems odd there isn't more first-hand/primary-source-ish information about these - people who worked on ICBMs or nerve agents or whatnot have written about their experiences, you'd think calculator designers would pop up as well. Like, where is something like this for Soviet calculators https://news.ycombinator.com/item?id=39962737
Most of these couldn't move fast enough for aerodynamics to matter much. A Ford Model TT truck had a top speed of 15mph without a house attached to it.
Especially when you increase the window size or run fullscreen, most VN engines just render the whole game at a fixed resolution and upscale it up but Renpy makes the framebuffer match the window size and renders text at the full resolution.