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Most of these tools seem to rely on the same idea: we have your data and we, being the domain experts of this data, know how to format it for you and how to create good prompts that are specialized for this context.


Do you mean that there aren't that many critically-acclaimed games nowadays (relative the the number of games coming out) because there aren't enough reviewers? I can't really think of many great, recent games that haven't had enough reviews or the attention they deserved. Sure, that might be some cases; but, in general, it just feels like we don't read more positive reviews because we're not getting that many great games.

I think that if the number of reviewers were to increase, the ratio between critically-acclaimed games and the total number of games coming out would still be very unimpressive.


David on directing commercials: https://youtu.be/GiP85kdyRLo.


It's interesting to see how some of the most popular blogs in https://refactoringenglish.com/tools/hn-popularity do the opposite of what's being suggested here.

Still, for most people who are still finding their style and (for some reason) are optimizing for popularity, this seems like sound advice.


Thanks for reading!

I think most of the top authors on the list actually do align with the techniques I mention here.

Paul Graham doesn't, I agree. But a lot of the rest do.

Krebs, Julia Evans, Dan Luu, John Gruber, and Simon Willison all get to the point quickly and write for broad audiences. Dan Luu and John Gruber don't use a ton of images or headings, but Krebs, Evans, and Willison do.


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