I think technically they do not need to reach orbit just 0g which can happen on a ballistic trajectory. This test is between two tanks in the same vessel. But yeah orbit would be ideal as it gives more time in 0g
Whether a game idea is feasible doesn't matter so much on whether its 2d/3d/isometric etc., its the mechanics. For example, nintendo showed that they prototyped many mechanics that would wind up in breath of the wild in a version of the original zelda game and found it to be fun.
I think the answer to the question is already in your post. You said noita is pretty close so why not just play that? That's where you start.
Now, if you want some unsolicited financial advise do not dare spending 50k-2000k on a game development project if you don't have the skills/desire to work on it yourself
I want to get involved in the design/prototyping. My skills are Deep Learning, a bit of statistics, finance and frontend dev, and I played a lot of games. I'd say if I spent a few years on it myself, I eventually could make a prototype, but I feel given my position I have more leverage if I just act as an investor + co-designer. I also know this is a very risky investment and I understand that the most likely scenario is that nothing comes out of it (I made other similar investments in the past)
I said noita is the closest I found, but it's still pretty far from what I envision.
I also understand that this idea is probably not enough to make a game compelling. It's more a mechanic that could be added to a broader game. There are many possibilities there which should be mostly chosen by an experienced team or studio and not by me.
I don't think this really says anything about Apple like you claim. The reality is Apple and GS made a deal and GS may have got the short end of the stick. That's their fault for making the deal that way.
Probably no significant impact, and probably no significant difference between the two. It's angled so it largely doesn't touch the capsule (https://commons.wikimedia.org/wiki/File:Apollo_Pad_Abort_Tes...) and the capsule is made to keep the occupants safe through reentry, which reaches higher temperatures and lasts much longer than the second or two the pad abort rockets fire.
(It might even be less heat impact to the capsule than the Dragon-style rockets, as the hot spent rocket remains on the capsule; Apollo-style abort towers jettison.)
Basically, since the advent of bebop, the overwhelming majority of pianists use sparse comping. This means that they don't really provide bass, they just provide shell/rootless chords for themselves to play, the main focus is soloing in the right hand, or when others solo, just providing chords in pulses. The actual bass is provided by a double bass player, who plays a bassline.
Before that, the prevalent comping style in the left hand was stride, which provides a rich bass backing. (You know, the oom-pah stuff) Contrary to the common criticism, if coordinated well, this can also work in the presence of a double bass player (just check out Fats Waller recordings, many of his Rhythm recordings had a double bass player!)
This sounds more like the difference between playing solo and playing in a combo. If you're playing solo these days, you pretty much have to switch between a variety of these styles in an artful way (which I find really freaking difficult).
Even pre-bop, like singing Great American Songbook stuff while playing the piano, requires this. Like, for the head while you're singing you can get by on bass and chords while you sing the melody, but when it's time for your piano solo, you're basically trying to fit three responsibilities in two hands. Stride is only one way to do that, and you really only want hints of it.
"and you really only want hints of it." What's wrong with full-on stride? Or using close-voiced four-to-the-bar chords? Or "mini-stride"? (Like stride but not moving the hand, only playing a chord broken up in the middle) Or mashing octaves/6ths in the left hand?
I guess it refers to them playing very fast and elaborate solos (right hand) with minimal accompaniment (left hand + bass player + drums). Minimalistic comping will also mostly leave the low notes (left hand) to the bass player and comp in a fairly high range, with more notes allocated to the right hand than left.
This article is pretty short and doesn't seem very well thought through. What should Create file do if the rate is reached? Hang? Error out? The author admits this is a can of worms so implying it could be done "tomorrow" seems like clickbait. This would surely break many applications and testing all of them against this change wouldn't be possible in a reasonable amount of time.