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JVM is pretty nippy


What's the best way to use rr to debug Julia code atm? Or are you talking about debugging the actual language code in C?


Yes, the latter (mostly for various weird corner cases). Back in the Gallium.jl days we could actually debug the recorded julia code, but we haven't regained that capability yet.


I think OSRS is still all Java, no?


The ghost arrow in hard mode is live!


I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should be OK


No way to restart the game - you'll have to reinstall :)


There's a little easter egg if you triple press on the big top right planet during loading


It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.


That's too awesome a feature to keep hidden away as an easter egg! Your trail should start looking cooler and cooler the longer it continues on a single shot, and you should be able to unlock designs by doing stuff like making long shots, orbiting around a planet several times, making N holes in one in a row, etc.


I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.


What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;)

As for the reset not resetting the shot count: that would be too easy!


Aha perfect!

Also idea for a power up if you're so inclined: when you get a hole in one on normal mode, visualize the gravity wells for the next level or two.


That's a nice idea - might be a bit tricky though. I'll consider it.

I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.


Yeah by all means you don't have to implement what everyone suggests.

Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)


Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..


Surely just record the last shot parameters? or even all shot parameters?

As long as the simulation is deterministic you'll be good to go.

Given a level and a list of velocities any sequence of shots should be reproducible.


Share replay feature is live in the store!


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