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There is a (First person, 3D) game, Antichamber, that has some elements of this. The room/corridor around you can change by looking, such as:

Walk up to dead end. Turn around. Corridor is no longer there, a dead end instead. Turn around again. There is now a brand new corridor in fron of you. (These changes never visibly happen, but happen when they are out of view)

Another (more maze like) example can be seen here: https://www.youtube.com/watch?v=v4JxhiNz8ec

(first video I found, there a probably better examples)


Article says it is accurate within 1 foot, which really isn't accurate enough if you are generating floor plans for rooms.


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