EU countries are just vassal states of the USA in practice, anyway. If Uncle Sam wants that data, he's getting it, either by asking politely or by taking it. And the EU countries can't and won't retaliate.
Shouldn't it have some kind of proof-of-AI captcha? Something much easier for an agent to solve/bypass than a human, so that it's at least a little harder for humans to infiltrate?
The idea of a reverse Turing Test ("prove to me you are a machine") has been rattling around for a while but AFAIK nobody's really come up with a good one
Seems fundamentally impossible. From the other end of the connection, a machine acting on its own is indistinguishable from a machine acting on behalf of a person who can take over after it passes the challenge.
We don't have the infrastructure for it, but models could digitally sign all generated messages with a key assigned to the model that generated that message.
That would prove the message came directly from the LLM output.
That at least would be more difficult to game than a captcha which could be MITM'd.
That seems like a very hard problem. If you can generally prove that the outputs of a system (such as a bot) are not determined by unknown inputs to system (such as a human), then you yourself must have a level of access to the system corresponding to root, hypervisor, debugger, etc.
So either moltbook requires that AI agents upload themselves to it to be executed in a sandbox, or else we have a test that can be repurposed to answer whether God exists.
The captcha would have to be something really boring and repetitive like every click you have to translate a word from one of ten languages to english then make a bullet list of what it means.
These are extremely impressive from a technological progression standpoint, and at the same time not at all compelling, in the same way AI images and LLM prose are and are not.
It's neat I guess that I can use a few words and generate the equivalent of an Unreal 5 asset flip and play around in it. Also I will never do that, much less pay some ongoing compute cost for each second I'm doing it.
Exactly. People are getting so excited that all this stuff is possible, and forgetting that we are burning through innumerable finite resources just to prove something is possible.
They were too concerned with whether or not they could, they never stopped to think if they should.
Yeah, the future I see from this is just shitty walking video games that maybe look nice but have ridiculous input lag, stuttery frame rates, and no compelling gameplay loop or story. Oh and another tool to fill up facebook with more fake videos to make people angry. Oh well, I guess this is what we've decided to direct all our energy towards.
I fundamentally disagree with the distinction the author puts out.
1. Makes a distinction that video games "transform" the player in a way other media doesn't.
I would argue that every piece of art is "active" in this way, it's just that with non-interactive art, the activity happens within your own mind.
Don't art aficionados and art students sit and stare at a piece for an hour, experiencing something within themselves that goes beyond what they see?
Doesn't reading a book, whether fiction or non-fiction, take time to truly engage with the writing of the author and "learn" their style in order to appreciate it on a deeper level?
In the same way, engaging with the mechanics of a game and experiencing the ludonarrative cohesion is how one engages with a game on a deeper level.
2. Most game critique is just a cliff notes or description
This is the same for all mass media. Day 1 reviews of books and movies are not intellectual thinkpieces, and with the rise of "second screen content", most tv/movies are not meant to be experienced any deeper than at 1.5x speed while you're washing dishes.
It's asinine to compare pop culture reviews for a mass audience for video games to the highest form of literary or film critique.
Yeah I found this article quite sloppy and disjointed, and frankly just wrong.
> they offer only a few counter examples without touching on a whole library of classic literature that scholars are still arguing about hundreds of years later.
Basically, the article is "other kinds of art have property A while video games have property B" over and over by cherry-picking examples and ignoring the multitude counter-examples.
Can someone explain why launchers matter so much to them? All the apps I use are on a single page and it's just one button press; what more would I need than that?
OEM launchers often include annoying anti-features, like a screen you can't remove and that has the brand's voice assistant. They also tend to be slow, bad at search, and have all kinds of unnecessary phone-home functionality like sharing your location with their owners (austensibly to show the weather forecast).
Besides, I have a work phone and a private phone - different brands, same launcher.
I have lawnchair now (from Nova), I use it to remove the search bar, add more buttons to the dock, and a custom icon pack (though I think that'll work on stock launcher).
I assume I switched to using it since Google changed something I found annoying?
As a non-Indian, the amount of scams and other external negative impacts coming from the country are extremely disproportionate, so if this evens things out a bit, I'm for it.
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