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Would a high enough dose of UV also work? I suppose it would ruin most pigmentation too, though.

Exactly. UV would definitely work but is also destructive to many kinds of items.

I've got a bathroom mold cleaner that's basically a strong bleach. I'm sure it'd work on the modl, but... yeah.

Pure functional programming and lazy evaluation.. sure, you could create classes and a meta-function that selectively eval's thunks at a time, but the call site of that kind of library would look atrocious..

You might be able to hack on some of the datatype semantics into JS prototype-based inheritance (I'd rather start with TypeScript at that point, but then we're back at the "why isn't it a library" debate) to keep those ontologies from being semantically separate, but that's an uphill battle with some of JS's implicit value conversions.

I consider Logic Programming languages to be the go-to counterargument to TFA but yeah, anything with lazy eval and a mature type system are strong counterexamples too.


Almost made it into 1.18 but looks like it doesn't add enough value and has some open questions like what to use for a backing data type and what complexity promises to make.

https://github.com/golang/go/discussions/47331


It's not a yes/no per contestent, it's per edge between contestants. There are n(n-1)/2 of these.

A true answer for a potential match is actually a state update for all of the (n-1) edges connecting either contestant, that's 2(n-2) edges that can be updated to be false. Some of these may already be known from previous rounds' matchups but that's still more than a single binary.


An answer of "yes" will generally eliminate many edges, with potential for >1 bit. However, an answer of "no" will generally eliminate just that one edge, which is generally <1 bit.


But you don't receive more than a single binary value; you get a yes or no.

If both of these are equally likely, you gain one bit of information, the maximum possible amount. If you already have other information about the situation, you might gain _less_ than one bit on average (because it confirms something you already knew, but doesn't provide any new information), but you can't gain more.


If I’m trying to guess a 9-letter English word, and test whether the first letter is “x”, there are only the same two answers: Yes/No.

But “Yes” obviously gives me much more than one bit of the information I need to know the answer.


But that "yes" is so unlikely that your expected/average information is still 1 bit or less.


The claim was that one bit was the maximum amount of information you could gain, which is clearly false.

Just to make this unambiguous: If you ask me to guess a number between one and one billion, and by fantastic luck I guess right, your “yes/no” answer obviously gives me more than one bit of information as to the right answer.


> The claim was that one bit was the maximum amount of information you could gain, which is clearly false.

That's not what I see.

https://news.ycombinator.com/item?id=46282007 They have an example that calculates the expected information gained by truth booths and all of the top ones are giving more than one bit. How can this be? It is a yes/no question a max of 1 bit should be possible

https://news.ycombinator.com/item?id=46282343 the expected information (which is the sum of the outcome probability times the outcome information for each of the two possible outcomes) is always less than or equal to one.

The specific comment you replied to had one sentence that didn't say "expected" or "average", but the surrounding sentences and comments give context. The part you objected to was also trying to talk about averages, which makes it not false.


If both of these are equally likely, you gain one bit of information, the maximum possible amount. If you already have other information about the situation, you might gain _less_ than one bit on average (because it confirms something you already knew, but doesn't provide any new information), but you can't gain more.

Can’t gain more!

The core confusion is this idea that the answer to a yes/no question can’t provide more than one bit of information, no matter what the question or answer. This is false. The question itself can encode multiple bits of potential information and the answer simply verifies them.


> Can’t gain more!

"you might gain _less_ than one bit on average [...], but you can't gain more."

On. Average.

That's a true statement. Can't gain more than one bit on average.


I’m not arguing with that, it’s basic information theory.

One bit, however, is not “the maximum possible amount” you can gain from an oracular answer to a yes/no question. The OP covers exactly this point re: the “Guess Who?” game.


The start of this comment thread was a complaint that OP is showing more than one bit expected for certain yes/no answers. Not best case, expected.

That's why people are talking about the maximum expected value.


I think that LLMs will be complemented best with a declarative language, as inserting new conditions/effects in them can be done without modifying much (if any!) of the existing code. Especially if the declarative language is a logic and/or constraint-based language.

We're still in early days with LLMs! I don't think we're anywhere near the global optimum yet.


Broccoli Man! classic

https://youtu.be/3t6L-FlfeaI (2010)

To be fair, a lot of this changed after that video became a meme.. but I'd bet that the broccoli man template is still trending on memegen



Hey man, nice slop! (No, really, that's great.)


Have we abandoned the term "generate" already?


Forgot about it, my human mind has its limits. I don't know about a "we" though. I'm not representative of anyone.


and you could shim these gaps with custom components, hypothetically


You can go one step further than that and calculate a fairness measure using something like the Gini coefficient (*) and analyze how much it has changed over time.

[*] https://wikipedia.org/wiki/Gini_coefficient


The source is electrical noise, but the solution of isolating the audio chain from the computer's USB means that in the future you might not notice when you've introduced another GPU memory bandwidth hog into your rendering loop.

Good story, though.


Just attach a scope to your power lines, boom, live feedback on what your renderer is doing.

I wonder if that will be next fad in PC building, just putting live power line graph on the screen inside


replace the scope with a dimmable light and we might have a better solution than low-decibel audio hum

or perhaps live wire into the seat, tied into a transistor on this signal, so if performance drops enough you're sure to be alerted to it


Honestly, would be a sick mod for the upcoming configurable Steam Machine front face.


That might be the strongest spacebar heating workflow situation I've actually run into so far

https://xkcd.com/1172


First thing that came to my mind when I read it!


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