I think you misread it. The context was, _not low_ (ie. high) for the average person. For someone with a higher than average wealth however, £5k isn't all that much, especially if it could potentially protect the value of their assets
For most games you _don't_ study a manual for hours. Of course there are some crazy epic games for really hardcore gamers, but rule books for mid-weight game tend to take 5-15 minutes to read through and then you're ready to play, and a lot of people enjoy that time - familiarising yourself with something new, trying to understand what makes it tick. I personally find it an enjoyable ritual. Depending on the quality of the rules / complexity of the game, the first play through might be a bit ropey, but it's usually fine, and after that you're left with something that you can get hours and hours of fun from. Board games are awesome
Another consequence of this is that there's no way to share a specific "slide", which is a shame because there's an example about 2/3s of the way down that's really cool but there's no simple way to send anyone straight to it
Is making that button clickable the solution here? Presumably the text is there to inform the user that they proceed by clicking on the arrow in the corner. Letting them proceed by clicking the arrow would just mean they didn't know what to do next, wouldn't it?
I did the same, tried to click it, and had to look around to find what I was actually supposed to click on. Maybe the better solution would be to make it clearer where to find the correct button?
That said I wouldn't be altogether shocked to see the real Merchant as a funding | creative founder of a game - he has money to invest and has past form developing voice character parts for established games in addition to having solid screen writing chops which can transfer to game universe development.