The "ancillary" materials like manuals and maps were crucial for old games. Even simple ones. The other day I was going through some of the old SNES games in the Switch online catalog. I found F-Zero, a racing game I played the heck out of as a kid. I started telling my son some info about the different cars and drivers and he was like how the heck do you know that? At no point is that info presented in game. You just pick a car and start driving. There's no tutorial or opening cinematic. If you want to know what's going on, RTFM as they say. Except you can't because it's 2025, nothing comes with paper manuals anymore.
Not saying one style is good or bad. But it's definitely changed since the 80s and 90s, when every game came with a printed 50 page manual full of crucial information. Which often doubled as copy protection. I remember firing up King's Quest 6 and having it challenge me to type the 15th word in the second paragraph on page 26 or whatever.
> If you want to know what's going on, RTFM as they say. Except you can't because it's 2025, nothing comes with paper manuals anymore.
The SNES classic comes with no paper manuals, but it includes copies of every manual in the software. You're free to read them all. (And you may have to, if for example you want to know what the controls are.)
GOG also provides the manuals for games as "extra" content.
They were crucial in more than one way! Quite a few games used manuals as a simple form of copy protection: you had to answer some question at start that required the manual to answer. Sometimes explicitly so, like asking for the first word on some page.
Sometimes it was more creative. E.g. people who remember F-19 / F-117 flight sims might also remember how on startup you had to pass an "aircraft identification exam" - given an image, guess what it is. And if you got that wrong, you could only fly training missions. Of course, this one didn't strictly require the manual - you could learn from playing the game itself, or you could get that info elsewhere. I wonder how many people still remember that kind of arcane knowledge just because that was the game they played a lot as a kid and eventually just memorized all the answers.
It's only showing connections directly initiated by your computer. Not anything "upstream" of you like the FIOS router. It would also show any connections TO your computer, but being behind NAT on a normal home network, that would likely be nothing unless you've intentionally punched holes.
YAML is so ubiquitous I have to wonder what corner of tech you work in that you aren't encountering it in the wild. Kubernetes really brought it to center stage going on 10 years ago, but it's the config file format for many many applications these days.
That's not meant as an endorsement, just saying it's not "making a comeback" any more than Taylor Swift is in music. It's The Thing right now and has been for a while.
I was a freshman in high school when UO came out. I distinctly remember getting accepted into the beta test and frantically checking the mailbox every day until the CD finally showed up. I had played Gemstone III (a text MUD on AOL) and Sierra's The Realm so I wasn't totally new to the concept, but the vision and scale of UO had my excited out of my mind.
I did have fun with it but ultimately I think I was too young and innocent to appreciate the game. Every time I felt like I was getting my feet under me, someone would murder me and steal all my shit. I think at one point I even got my own house... until someone murdered me and stole the key, leaving me penniless. It was a very griefer friendly game, and if you weren't one of the griefers, look out.
Eventually I got involved in the UO emulation scene and became the maintainer of a popular emulator for a year or two, and ran a private server with some Canadian tech bro (not that we had that term in the 90s) who had a bunch of money and hardware to spare. That was some of the most fun I've ever had in gaming.
My (girlfriend at the time, later wife) gave me a "it's me or WoW" ultimatum at the peak of my raiding obsession. I picked her. We had moved across the country for grad school and had no friends and I was using the game as a crutch rather than like, actually meeting people. I joined a softball team with some people from her program and made a bunch of lifelong friends.
More power to everyone who can play MMO's in a way that doesn't resemble a crippling drug addiction. I've learned that I cannot, lol. And my point isn't to disparage gaming friendships or relationships, it just was not ultimately for me.
I knew a WoW widow in college. Her boyfriend got completely hooked on the game, even to the point that he didn't want to have sex with her any more! She desperately tried to get his attention back but couldn't do it, and ultimately broke up with him. She was (understandably) very bitter about the game after that and wouldn't remotely consider dating someone else who played.
Thankfully as far as I'm aware the dude eventually got control of himself again and is living a pleasant family life these days. But the addiction is real for some people.
Yeah the signal strength indicator being BS (or, if we're being charitable, incomplete to the point it's misleading) is extremely frustrating. It's quite common for my iPhone to say I have full bars of LTE or even 5G, yet the data connection is unusable. There's seemingly no correlation between showing a great signal and content actually loading. I would love to see at a glance that there is no point in even trying versus spending a minute fiddling with my phone before giving up in frustration.
Yeah on Android it's easy to show what band your are connected on via one of the many cell diagnostic apps in the 'top icon' bar. If you're on LTE800/NR700 in a pretty built up area and you have no data then 99% of the time it is congestion. If you're on higher bands which have more bandwidth (though even these days 2100/2300/2600 can get pretty full) then it's less likely to be congestion.
Not saying one style is good or bad. But it's definitely changed since the 80s and 90s, when every game came with a printed 50 page manual full of crucial information. Which often doubled as copy protection. I remember firing up King's Quest 6 and having it challenge me to type the 15th word in the second paragraph on page 26 or whatever.