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toy game engine for the tty concept


https://github.com/ivanbelenky/RL one the great pleasures in my life was implementing almost completely this book


Pretty cool thank you for sharing. How long did this take you?


Awesome


Contributions are welcomee!!


it can be extended arbitrary given the proper dataset. For the current default settings, road class covers everything below 3. This translates to

FREEWAY = 1 # Freeway (Multi-lane, controlled access)

PP_TH = 2 # Primary Provincial/Territorial highway

SP_TH_MA = 3 # Secondary Provincial/territorial highway/ municipal arterial

MC_USP_TH = 4 # Municipal collector/Unpaved secondary provincial/territorial highway

LS_WR = 5 # Local street/ winter road

3 was the sweetspot. The dataset can be explored here in case you want to get an intuition on detail level. https://geodata.bts.gov/datasets/usdot::north-american-roads...


This is a project I did not maintain much for the past few months, but recently I migrated many other codebases to be uv managed, and I find this optimal for many reasons. Happy to receive contributions and fix the quite strict requirements I set. That would probably be the faster way.


Thx for the heads up on optimizations available. The “Approximations” comment does not apply to the shortest path calculation, but rather to the distances and upper bound times estimations. This is the consequence of enabling routing for points that dont exist as nodes (closest node approximation).


"This NTAD dataset is a work of the United States government as defined in 17 U.S.C. § 101 and as such are not protected by any U.S. copyrights. This work is available for unrestricted public use."

I based my work on this, maybe the link is out, thx for testing. The dataset has already been consumed and collapsed into a smaller graph representation.


does that account for 1% of gmaps functionality?


holy shit this is happening


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