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SPY is an ETF and SPX is an index. The distinction is material.

/ES does not trade between 5pm and 6pm ET. SPX options aren't marked until 8:15 PM ET.

It's more plausible that large caps see MWF, then MTWHF possibly.


Thanks.

T+0 all-year-round trading is good in many ways bad in others —like losing the real investor liquidity spawning window at 09:30 EST as opposed to pure market making.

Quarterly earnings were already a bad fit for many businesses so I agree with the measure to do away with them in principle. Someone proposed real-time and I think that would be a net positive if not very feasible. Yearly is a good compromise.

Companies that are not profitable YoY usually have a story so they probably can avoid having to rob Peter to pay Paul.

Then again, maybe everyone adapts and yearlies turn into the next quarterlies.


Good additional info. I used a shortcut I figured most people would understand without getting into the weeds.


you get off on using acronyms few people in your professional circle understand?


Please don't post snarky comments like this on HN. We're here for curious conversation. If you don't fully understand someone's comment, politely ask them to clarify.

https://news.ycombinator.com/newsguidelines.html


It would appear that person and OP are one in the same.


Damn. I missed that. But yeah OP didn't take it well when people poked hole into his proposed API.

But regardless of API ergonomics, I would love to have UUID v4 and v7 in the stdlib.


maybe the OP is trying but failing to drum up support for his unergonomic api proposal


Cool utility! I would be remiss if I didn’t mention synctest [1] which is quite excellent for not only async time testing but also catching subtle concurrency bugs.

[1] https://go.dev/blog/synctest


Did anyone else click in excitedly after misreading ‘Vllm’ as ‘LLVM?’


FWIW I just import a canned CSS theme (Terminal CSS), MathJax, and the roll the rest in raw HTML;

it’s simple and maintainable.


FWIW, I also started writing code when I was 11 years old as well & I did so on Roblox.

Eventually, I branched out into hosting a webserver in PHP & writing small demos in Unity (though I would recommend Unreal nowadays).


I didn’t realize how many uncommon it was to just track all of this information manually in a spreadsheet.


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